From c77b6684dd9a46b0eb2c94da08dbcd24ff370072 Mon Sep 17 00:00:00 2001 From: Tonton Th Date: Thu, 26 Mar 2026 08:34:24 +0100 Subject: [PATCH] not ready for release --- essai.pov | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/essai.pov b/essai.pov index bd59ca4..61d7e91 100644 --- a/essai.pov +++ b/essai.pov @@ -36,17 +36,19 @@ difference { #macro Anemone_A (E, H) union { #for (foo, 0, 5) - #local A = (NormClock*3) + (0.5*radians(foo*60)); + #local A = (NormClock*7) + (0.5*radians(foo*60)); #local DX = (E+rand(Rng1)) * sin(A); #local DZ = (E+rand(Rng1)) * cos(A); cone { - y*(H/(5+rand(Rng1))), 0.01, , 0.001 + #local RC = 0.15 + (rand(Rng1) * 0.50); + #local H2 = H + rand(Rng1); + y*(H*(0.01)), 0.15, , 0.001 #local Rv = 0.7 + (0.2*rand(Rng1)); - #local Gv = 0.6 + (0.3*rand(Rng1)); + #local Gv = 0.4 + (0.5*rand(Rng1)); #local Bv = 0.6 + (0.4*rand(Rng1)); texture { pigment { rgb } - normal { dents 6.66 scale 0.03+(0.12*rand(Rng1)) } + normal { dents 6.66 scale 0.03+(0.17*rand(Rng1)) } finish { phong 0.51 reflection 0.08 } } } @@ -197,9 +199,9 @@ finish { phong 0.25 } // the place to try new textures #declare ProtoTextures = object { -#local TX = 2.55; +#local TX = 2.45; #local TZ = 2.95; -#local Kro = 32 + (NormClock * 77); +#local Kro = 32 + (NormClock * 666); union { object { Obj_BasicTexture texture { R_Texture } rotate y * (rand(Rng1)*Kro) @@ -352,11 +354,11 @@ union { { union { #for (I, 0, 359, 20) - #declare E = 12 + (3*rand(Rng1)); + #declare E = 12 + (3.5*rand(Rng1)); #declare Dx = E * sin(radians(I)); #declare Dz = E * cos(radians(I)); #local R = rand(Rng1); - #if (R > 0.82) + #if (R > 0.76) object { GyroPhare () translate } #elseif (R > 0.65) object { Obj_BasicTexture @@ -365,7 +367,7 @@ union { rotate y * (5*(.5-rand(Rng1))*clock) translate } #else - object { HexoFlash (0.16, 2.01) + object { HexoFlash (0.14, 1.85 + (0.444*rand(Rng1)) ) translate } #end #end // for @@ -422,7 +424,7 @@ union { object { ProtoTextures } #break #case (3) - object { HorlogeDouble scale 2 rotate -y*(6*clock) } + object { Blob_Boxed scale 3 translate y*2 } // object { Repere translate y*1 } #break #case (4)