diff --git a/essai.pov b/essai.pov index 9c0f92b..d72216b 100644 --- a/essai.pov +++ b/essai.pov @@ -7,30 +7,65 @@ #include "globals.inc" - -#declare NormClock = clock / 360.0; #include "contexte.inc" #include "elements.inc" #include "hexabenz.inc" // ======================================================= +#macro GyroPhare_mat () +cylinder { + 0, y*H_gyro, R_gyro + #if (rand(Rng1) < 0.5) + texture { T_Stone25 scale 1+rand(Rng1) } + #else + texture { T_Stone6 } + #end + } +#end // macro + +#macro GyroPhare_lampe () +union { + difference { + cylinder { 0, y*0.20, R_gyro } + cylinder { y*0.01, y*0.19, R_gyro*0.97 } + #local WB = 0.015; + box { <-1, 0.03, -WB>, <1, 0.18, WB> } + box { <-WB, 0.03, -1>, } + #undef WB + pigment { color White } + rotate y*(0.5-rand(Rng1))*clock + } + light_source { y*0.10 rgb <0.8, 0.9, 0.999999999> } + } +#end // macro + +#macro GyroPhare () +union { + object { GyroPhare_mat () } + object { GyroPhare_lampe () + // rotate y*rand(Rng1)*clock + translate y*(H_gyro+0.02) } + } +#end // macro +// ======================================================= + #macro Bubble () sphere { - 0, 0.10 + 0, 0.06 #if ( rand(Rng1) < 0.333 ) texture { Ruby_Glass } #elseif ( rand(Rng1) < 0.666 ) - tus texture { Orange_Glass } + texture { Orange_Glass } #else - texture { Gold_Nugget scale 0.56 } + texture { Gold_Nugget } #end } #end #macro Un_Machin () union { - #for (Y, -8, 8, 2) + #for (Y, 1, 8, 1) object { Bubble() translate y*Y*0.1 } #end } @@ -39,28 +74,36 @@ union { #declare Les_Machins = object { union { - #for (Xp, -10, 10) - #if ( rand(Rng1) < 0.5 ) - object { HexaCone_radar_A translate x*Xp*0.6 } + #local Rk = 4.15; + #for (foo, 0, 360, 15) + #local Xpos = Rk * sin(radians(foo)); + #local Zpos = Rk * cos(radians(foo)); + #if ( rand(Rng1) < 0.40 ) + object { GyroPhare () translate } #else - object { Un_Machin () translate x*Xp*0.6 } + object { Un_Machin () translate } #end #end + + #undef Rk } } -object { Les_Machins } +object { Les_Machins translate y*0.01} +object { Le_Sol } // object { Repere } // ======================================================= -light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> } -light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> } +// light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> } +// light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> } +#local CamX = -12.7 + (4.8*NormClock); +#local CamY = 8.81 + (11*sqrt(NormClock)); camera { - location <-10.7+4*NormClock, 2.81, 8.09> - look_at <0.0, 0.0, 0> - angle 44 + location + look_at <0, 0, 0> + angle 42 }