diff --git a/cutoff.pov b/cutoff.pov index 4346f56..9e129a8 100644 --- a/cutoff.pov +++ b/cutoff.pov @@ -44,12 +44,13 @@ object { Le_Decor } // ======================================================= -#local CamX = POS_Cutoff.x + 5 + (3.14*Cos_01(NormClock)); +#local CamX = POS_Cutoff.x + 3.5 + (3.14*Cos_01(NormClock)); #local CamY = 2.1 + (1.11*sqrt(NormClock)); -#local CamZ = POS_Cutoff.z + 4.55 - (1.02*NormClock); +#local CamZ = POS_Cutoff.z + 4.30 - (1.02*NormClock); camera { location look_at <0, 1.5, 0> + POS_Cutoff + right angle 40 - 12*Cos_01(NormClock) } diff --git a/hexacone.inc b/hexacone.inc index 105b19d..14ce309 100644 --- a/hexacone.inc +++ b/hexacone.inc @@ -36,11 +36,13 @@ union { cylinder {-z, z, 0.11 } } // XXX not very tested - #local Rt1 = 0.290; - #local Rt2 = 0.006; - torus { Rt1, Rt2 scale <1, 4, 1> } - torus { Rt1, Rt2 scale <1, 4, 1> rotate x*90 } - torus { Rt1, Rt2 scale <1, 4, 1> rotate z*90 } + #local Sc = 3.87; + #local Rt1 = 0.333; + #local Rta = Rt1 / Sc; + #local Rt2 = 0.0062; + torus { Rta, Rt2 scale } + torus { Rt1, Rt2 scale <1, Sc, 1> rotate x*90 } + torus { Rta, Rt2 scale rotate z*90 } // clignotement de la lumiere \o/ #local kR = 0.065; @@ -61,7 +63,7 @@ union { fade_power 1.58 } } -#if (rand(Rng1) < 0.20) +#if (rand(Rng1) < 0.30) texture { New_Penny } #else texture { GoldDark }