Fortraneries/Fraktalism
tth 694066169c release of voxel-2 2022-04-10 01:41:42 +02:00
..
WS more enginiering 2022-04-05 05:46:51 +02:00
mods pickover evolutif 2022-03-30 08:42:39 +02:00
.gitignore pickover evolutif 2022-03-30 08:42:39 +02:00
Makefile more work on voxelize 2022-04-03 06:44:24 +02:00
README.md begin of a new era, maybe 2022-03-31 22:14:11 +02:00
common.sh big picture now 2022-04-10 01:24:47 +02:00
encode.sh add args parsing 2022-04-04 11:34:50 +02:00
evolvopick.f90 moving a subroutine 2022-04-04 19:40:04 +02:00
fraktals.f90 moving a subroutine 2022-04-04 19:40:04 +02:00
julia.f90 begin of a new era, maybe 2022-03-31 22:14:11 +02:00
lorentz.f90 fraktalist: refactoring in progress 2022-03-08 10:36:32 +01:00
map_henon.f archival purpose only, redo from start 2022-04-06 19:22:32 +02:00
mkjuliagif.sh begin of a new era, maybe 2022-03-31 22:14:11 +02:00
mkmandel.f90 change prog name 2022-02-12 13:34:44 +01:00
mkvoxvidz.sh release of voxel-2 2022-04-10 01:41:42 +02:00
pick2pov.awk cubic version in progress 2022-03-18 23:36:56 +01:00
pick3d.pov begin of a new era, maybe 2022-03-31 22:14:11 +02:00
pick3d.sh begin of a new era, maybe 2022-03-31 22:14:11 +02:00
pickover.f90 begin of a new era, maybe 2022-03-31 22:14:11 +02:00
plotpick.sh fraktalist: refactoring in progress 2022-03-08 10:36:32 +01:00
showvoxels.pov release of voxel-2 2022-04-10 01:41:42 +02:00
tracepick.sh pickover evolutif 2022-03-30 08:42:39 +02:00
vox2inc.awk release of voxel-2 2022-04-10 01:41:42 +02:00
voxelize.f90 release of voxel-2 2022-04-10 01:41:42 +02:00

README.md

Fraktalism

Iterative computing inside !

Voyons d'abord une vidéo qui montre ma première expérience dans ce domaine.

La technique

Le gros des calculs de fractales est fait dans XXX, et la gestion des pixels 'physiques' est fait dans YYY

Les fonctions d'usage général sont dans [mods/](répertoire mods/) ave trop peu d'explications

Des scripts shell sont utilisés pour construire les vidéos.

File Formats

  type t_point3d
    double precision      :: x, y, z
    integer               :: seq
  end type t_point3d

Generally writen as a sequencial unformated file.

TODO

  • Voir de près le calcul du cadrage
  • Rajouter des formules
  • Ne pas procastiner sur le reste