Fortraneries/Fraktalism/showvoxels.pov

101 lines
2.4 KiB
POVRay

/*
* SHOW VOXELS
*
* see also : vox2inc.awk and voxelize.f90
*/
#version 3.7;
global_settings {
ambient_light rgb <0.04, 0.04, 0.04>
assumed_gamma 1.0
}
//----------------------------------------------------------------
#include "colors.inc"
#declare VOXEL = object
{
// sphere { 0, 1.18 }
#local D = 1.92;
box { <-D, -D, -D>, <D, D, D> }
}
#include "WS/voxels.inc"
object {
Voxels
texture {
pigment { color White }
finish { phong 0.6 specular 0.8 }
}
/*
* un peu de calcul empirique ?
*/
#local TRK = DIMC/2.0000000;
translate <-TRK, -TRK, -TRK>
// rotate <clock*0.22, 0, clock*0.17>
}
//----------------------------------------------------------------
#declare TriAxe = object
{
#local Sz = 300;
#local Ra = 0.20;
union {
cylinder { <-Sz, 0, 0>, <Sz, 0, 0>, Ra pigment { color Red } }
cylinder { <0, -Sz, 0>, <0, Sz, 0>, Ra pigment { color Green } }
cylinder { <0, 0, -Sz>, <0, 0, Sz>, Ra pigment { color Blue } }
}
finish { phong 0.6 specular 0.8 }
}
object { TriAxe }
plane {
<0, 1, 0>, -100
texture {
pigment { color srgb <0.203, 0.185, 0.191> }
finish { phong 0.18 metallic 0.55 }
}
}
light_source { <-29, 45, -27> color Gray70 }
light_source { <-52, 5, -48> color Yellow*0.45 }
light_source { < 59, 45, 48> color Gray20 }
light_source { < 59, -45, 48> color Gray20 }
light_source { < 9, 59, 18> color Red*0.65 }
light_source { < 8, -48, 3> color Green*0.75 }
#include "WS/nbimg.inc"
#declare NormClock = (clock/NbImg);
#declare ECAM = 190 - (100*NormClock);
#declare CKsmall = NormClock * 77.20;
#declare Offset = 0.10;
#declare XCAM = ECAM * (sin(radians(CKsmall)) + Offset);
#declare YCAM = 16;
#declare ZCAM = ECAM * (cos(radians(CKsmall)) + Offset);
#declare ACAM = 65 + (53*NormClock);
// #declare XCAM = ECAM * 0.8;
// #declare ZCAM = ECAM * 0.35;
#if (0 = clock)
#fopen CL "WS/camvox.log" write
#else
#fopen CL "WS/camvox.log" append
#end
#write (CL, clock, " ", NormClock, " ", ECAM, " ", ACAM, "\n")
#fclose CL
camera {
location <XCAM, YCAM, ZCAM>
// look_at <Bary_X, Bary_Y, Bary_Z>
look_at <0, 0, 0>
right x*image_width/image_height
angle ACAM
}
//----------------------------------------------------------------
//----------------------------------------------------------------