/* * SHOW VOXELS * * see also : vox2inc.awk voxelize.f90 */ #version 3.7; global_settings { ambient_light rgb <0.12, 0.04, 0.04> assumed_gamma 1.0 } //---------------------------------------------------------------- #include "colors.inc" #declare VOXEL = object { // sphere { 0, 1.18 } #local D = 0.880; box { <-D, -D, -D>, } } #include "WS/voxels.inc" object { Voxels pigment { color White } translate <-Bary_X, -Bary_Y, -Bary_Z> rotate <40, 0, 29> } //---------------------------------------------------------------- light_source { <-12, 45, -25> color Gray90 } light_source { < 52, -5, 25> color Gray90 } #declare ECAM = 92; #declare XCAM = ECAM * sin(radians(clock)); #declare YCAM = -20; #declare ZCAM = ECAM * cos(radians(clock)); camera { location // look_at look_at <0, 0, 0> right x*image_width/image_height angle 64 } //---------------------------------------------------------------- //----------------------------------------------------------------