bloubworld is now a cube

This commit is contained in:
tTh 2024-01-30 13:31:08 +01:00
parent d2572ec80d
commit da681c3455

View File

@ -44,16 +44,19 @@ union {
}
}
cylinder { 0, -y, 30 pigment { color White } translate -4.20*y}
cylinder { 0, -y, 30
texture {
pigment { color srgb <0.225, 0.244, 0.211> }
finish { phong 0.18 metallic 0.25 reflection 0.15 }
}
translate -6.20*y
}
sky_sphere {
pigment { color Gray20 }
emission rgb <0.1, 0.1, 0.1>
emission rgb <0.01, 0.01, 0.01>
}
// object { cylinder { <0, 0, 0>, <10, 0, 0>, 0.05 pigment { color Cyan } } }
// ----------------------------------------------------------
#declare Croisillon = object
@ -73,39 +76,63 @@ object { Croisillon scale 0.80 translate <Bary_X, Bary_Y, Bary_Z> }
// ----------------------------------------------------------
#declare BH = 6; // H = taille en horizontal
#declare BV = 4; // V = taille en vertical
#declare BV = 6; // V = taille en vertical
#declare BR = 0.056;
#declare Une_Borne = object
{
merge {
cylinder { <0, BV, 0>, <0, -BV, 0>, BR }
cylinder { <0, 0.036, 0>, <0, -0.036, 0>, BR*2 }
cylinder { <0, 0.042, 0>, <0, -0.042, 0>, BR*1.90 }
}
}
#local Ruc = BR * 0.90;
#local Rud = BR * 0.30;
#declare Un_Cadre = object
{
merge {
#local Ruc = BR * 0.90;
cylinder { <-BH, 0, -BH>, <-BH, 0, BH>, Ruc }
cylinder { < BH, 0, -BH>, < BH, 0, BH>, Ruc }
cylinder { < BH, 0, -BH>, <-BH, 0, -BH>, Ruc }
cylinder { < BH, 0, BH>, <-BH, 0, BH>, Ruc }
cylinder { < BH, 0, 0>, <-BH, 0, 0>, Rud }
cylinder { < 0, 0, -BH>, < 0, 0, BH>, Rud }
}
texture {
pigment { color Gray50 }
finish { phong 0.87 specular 0.57 }
}
}
#declare Montants = object
{
union {
cylinder { <-BH, -BH, 0>, <-BH, BH, 0>, Rud }
cylinder { < BH, -BH, 0>, < BH, BH, 0>, Rud }
cylinder { < 0, -BH, -BH>, < 0, BH, -BH>, Rud }
cylinder { < 0, -BH, BH>, < 0, BH, BH>, Rud }
}
texture {
pigment { color Gray50 }
finish { phong 0.57 specular 0.87 }
}
pigment { color Gray40 }
}
#declare Les_Bornes = object
{
union {
#local E = 0.0015;
#local E = 0.0005;
object { Un_Cadre translate y*(BV-E) }
object { Un_Cadre translate -y*(BV-E) }
object { Montants }
#local G = Green * 0.80;
object { Une_Borne translate <-BH, 0, -BH> pigment { color Blue } }
object { Une_Borne translate < BH, 0, -BH> pigment { color Green } }
object { Une_Borne translate <-BH, 0, BH> pigment { color Green } }
object { Une_Borne translate < BH, 0, -BH> pigment { color G } }
object { Une_Borne translate <-BH, 0, BH> pigment { color G } }
object { Une_Borne translate < BH, 0, BH> pigment { color Red } }
}
}
@ -134,11 +161,11 @@ union {
// ----------------------------------------------------------
light_source { < 19, 12+NormClock, -17> color Gray80 }
light_source { <12, 10-NormClock, -29> color Gray70 }
light_source { <-14, 10-NormClock, -29> color Gray70 }
#declare XCAM = 5 - ( 10 * NormClock);
#declare YCAM = -1.1 + (1.15 * NormClock);
#declare ZCAM = -16.50;
#declare YCAM = -1.1 + (1.25 * NormClock);
#declare ZCAM = -19.20;
#declare XLAT = 0;
#declare YLAT = 0;