bloubworld is now a cube
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@ -44,16 +44,19 @@ union {
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}
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}
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cylinder { 0, -y, 30 pigment { color White } translate -4.20*y}
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cylinder { 0, -y, 30
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texture {
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pigment { color srgb <0.225, 0.244, 0.211> }
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finish { phong 0.18 metallic 0.25 reflection 0.15 }
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}
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translate -6.20*y
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}
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sky_sphere {
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pigment { color Gray20 }
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emission rgb <0.1, 0.1, 0.1>
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emission rgb <0.01, 0.01, 0.01>
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}
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// object { cylinder { <0, 0, 0>, <10, 0, 0>, 0.05 pigment { color Cyan } } }
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// ----------------------------------------------------------
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#declare Croisillon = object
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@ -73,39 +76,63 @@ object { Croisillon scale 0.80 translate <Bary_X, Bary_Y, Bary_Z> }
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// ----------------------------------------------------------
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#declare BH = 6; // H = taille en horizontal
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#declare BV = 4; // V = taille en vertical
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#declare BV = 6; // V = taille en vertical
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#declare BR = 0.056;
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#declare Une_Borne = object
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{
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merge {
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cylinder { <0, BV, 0>, <0, -BV, 0>, BR }
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cylinder { <0, 0.036, 0>, <0, -0.036, 0>, BR*2 }
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cylinder { <0, 0.042, 0>, <0, -0.042, 0>, BR*1.90 }
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}
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}
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#local Ruc = BR * 0.90;
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#local Rud = BR * 0.30;
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#declare Un_Cadre = object
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{
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merge {
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#local Ruc = BR * 0.90;
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cylinder { <-BH, 0, -BH>, <-BH, 0, BH>, Ruc }
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cylinder { < BH, 0, -BH>, < BH, 0, BH>, Ruc }
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cylinder { < BH, 0, -BH>, <-BH, 0, -BH>, Ruc }
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cylinder { < BH, 0, BH>, <-BH, 0, BH>, Ruc }
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cylinder { < BH, 0, 0>, <-BH, 0, 0>, Rud }
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cylinder { < 0, 0, -BH>, < 0, 0, BH>, Rud }
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}
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texture {
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pigment { color Gray50 }
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finish { phong 0.87 specular 0.57 }
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}
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}
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#declare Montants = object
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{
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union {
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cylinder { <-BH, -BH, 0>, <-BH, BH, 0>, Rud }
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cylinder { < BH, -BH, 0>, < BH, BH, 0>, Rud }
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cylinder { < 0, -BH, -BH>, < 0, BH, -BH>, Rud }
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cylinder { < 0, -BH, BH>, < 0, BH, BH>, Rud }
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}
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texture {
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pigment { color Gray50 }
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finish { phong 0.57 specular 0.87 }
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}
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pigment { color Gray40 }
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}
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#declare Les_Bornes = object
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{
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union {
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#local E = 0.0015;
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#local E = 0.0005;
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object { Un_Cadre translate y*(BV-E) }
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object { Un_Cadre translate -y*(BV-E) }
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object { Montants }
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#local G = Green * 0.80;
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object { Une_Borne translate <-BH, 0, -BH> pigment { color Blue } }
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object { Une_Borne translate < BH, 0, -BH> pigment { color Green } }
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object { Une_Borne translate <-BH, 0, BH> pigment { color Green } }
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object { Une_Borne translate < BH, 0, -BH> pigment { color G } }
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object { Une_Borne translate <-BH, 0, BH> pigment { color G } }
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object { Une_Borne translate < BH, 0, BH> pigment { color Red } }
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}
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}
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@ -133,12 +160,12 @@ union {
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}
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// ----------------------------------------------------------
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light_source { <19, 12+NormClock, -17> color Gray80 }
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light_source { <12, 10-NormClock, -29> color Gray70 }
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light_source { < 19, 12+NormClock, -17> color Gray80 }
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light_source { <-14, 10-NormClock, -29> color Gray70 }
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#declare XCAM = 5 - ( 10 * NormClock);
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#declare YCAM = -1.1 + (1.15 * NormClock);
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#declare ZCAM = -16.50;
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#declare YCAM = -1.1 + (1.25 * NormClock);
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#declare ZCAM = -19.20;
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#declare XLAT = 0;
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#declare YLAT = 0;
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