add computed image_map
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				@ -21,7 +21,11 @@ global_settings {
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#declare HFDIR  = "WS/nanim/";
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					#declare HFDIR  = "WS/nanim/";
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#declare HFCK   = mod(clock, 2000);
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					#declare HFCK   = mod(clock, 2000);
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#declare HFNAME = concat(HFDIR, str(HFCK , -5, 0), ".pgm");
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					#declare HFNAME = concat(HFDIR, str(HFCK , -5, 0), ".pgm");
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#debug concat("- - - - - - - ", HFNAME, "\n")
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					#declare CMDIR  = "WS/colmap/";
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					#declare CMNAME = concat(CMDIR, str(HFCK , -5, 0), ".pgm");
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					#debug concat("- - - - - - - ", HFNAME, "  ", CMNAME, "\n")
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#declare GravityField = object
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					#declare GravityField = object
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{
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					{
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@ -31,8 +35,13 @@ height_field {
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        translate <-0.5, 0, -0.5>
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					        translate <-0.5, 0, -0.5>
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	}
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						}
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texture {
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					texture {
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	pigment { color Gray70 }
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						pigment {
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	finish { phong 0.55 }
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							image_map { pgm CMNAME }
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							// image_map { png "WS/mire1024.png" }
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							rotate x*90
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							translate <-0.5, 0, -0.5>
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							}
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						finish { phong 0.45 }
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	}
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						}
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}
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					}
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