add computed image_map
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@ -21,7 +21,11 @@ global_settings {
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#declare HFDIR = "WS/nanim/";
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#declare HFDIR = "WS/nanim/";
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#declare HFCK = mod(clock, 2000);
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#declare HFCK = mod(clock, 2000);
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#declare HFNAME = concat(HFDIR, str(HFCK , -5, 0), ".pgm");
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#declare HFNAME = concat(HFDIR, str(HFCK , -5, 0), ".pgm");
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#debug concat("- - - - - - - ", HFNAME, "\n")
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#declare CMDIR = "WS/colmap/";
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#declare CMNAME = concat(CMDIR, str(HFCK , -5, 0), ".pgm");
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#debug concat("- - - - - - - ", HFNAME, " ", CMNAME, "\n")
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#declare GravityField = object
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#declare GravityField = object
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{
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{
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@ -31,8 +35,13 @@ height_field {
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translate <-0.5, 0, -0.5>
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translate <-0.5, 0, -0.5>
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}
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}
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texture {
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texture {
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pigment { color Gray70 }
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pigment {
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finish { phong 0.55 }
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image_map { pgm CMNAME }
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// image_map { png "WS/mire1024.png" }
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rotate x*90
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translate <-0.5, 0, -0.5>
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}
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finish { phong 0.45 }
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}
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}
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}
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}
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