we are on a good way, maybe...
This commit is contained in:
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@ -3,9 +3,9 @@
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#
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#
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GFOPT = -Wall -Wextra -g -time -I../Modules
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GFOPT = -Wall -Wextra -g -time -I../Modules
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MODOBJ = '../Modules/spitpgm.o'
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MODOBJ = ../Modules/spitpgm.o
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all: essai
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all: essai animation
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# ----------- modules
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# ----------- modules
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@ -1,5 +1,23 @@
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# Gravity Field
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# Gravity Field Experiment
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Some crude experiments to make fancy picture of a useless gravaity field.
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_Some crude experiments to make fancy picture of a useless gravity field._
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Expect bug party.
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Expect bug party.
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## Le module `realfield`
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Les mécaniques sous-jacentes. Sans la moindre rigueur mathématique.
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## Le commandeur en chef
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C'est le logiciel sobrement nommé `animation` qui n'est absolument
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pas fini. Par exemple, il n'est absolument pas paramétrable sans
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passer per une recompilation.
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## Le raytracing
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Vous vous en doutez, c'est du POVray.
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## Conclusion
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Enjoy !
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@ -12,15 +12,16 @@ program animation
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! some configuration constants
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! some configuration constants
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integer, parameter :: S_WIDTH = 1024
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integer, parameter :: S_WIDTH = 1024
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integer, parameter :: S_HEIGHT = 1024
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integer, parameter :: S_HEIGHT = 1024
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integer, parameter :: NB_BODY = 150
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integer, parameter :: NB_BODY = 82
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!!! WARNING : global variables !!!
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!!! WARNING : global variables !!!
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type(massbody) :: planets(NB_BODY)
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type(massbody) :: planets(NB_BODY)
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! integer :: foo
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call init_random()
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call init_random()
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call create_some_planets(planets, 1337e3, S_WIDTH , S_HEIGHT)
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call create_some_planets(planets, 1337e3, S_WIDTH , S_HEIGHT)
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call barycentre_bodies(planets)
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call print_barycentre_bodies(planets)
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! STOP 'BEFORE CRASH'
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call la_grande_boucle(0, 2000, planets)
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call la_grande_boucle(0, 2000, planets)
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@ -39,25 +40,37 @@ subroutine la_grande_boucle(start, nbre, moons)
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integer :: pass
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integer :: pass
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do pass=start, start+nbre-1
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do pass=start, start+nbre-1
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! if second parameter is TRUE, use clipping,
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! else use ?????ing
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call deplace_les_planetes(moons, .TRUE.)
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write (filename, "(a, i5.5, a)") 'WS/nanim/', pass, '.pgm'
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write (filename, "(a, i5.5, a)") 'WS/nanim/', pass, '.pgm'
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write(0, *) filename
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write(0, '(3I5, " * ", a20)') start, nbre, pass, filename
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call build_and_write_a_field(S_WIDTH, S_HEIGHT, moons, filename)
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call build_and_write_a_field(S_WIDTH, S_HEIGHT, moons, filename)
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call deplace_les_planetes(moons)
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enddo
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enddo
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call print_barycentre_bodies(moons)
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end subroutine
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end subroutine
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!-----------------------------------------------------------------------
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!-----------------------------------------------------------------------
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subroutine deplace_les_planetes(moons)
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!-
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! C'est ici que se passe le deplacement des choses mouvantes
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!-
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! Il y a deux manieres d'aborder les bords de l'univers (non, le combo
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! segfault/coredump n'en fait pas partie).
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!-
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subroutine deplace_les_planetes(moons, clipit)
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type(massbody), intent(inout) :: moons(:)
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type(massbody), intent(inout) :: moons(:)
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logical, intent(in) :: clipit
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integer :: foo
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integer :: foo
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real :: depx, depy
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real :: depx, depy
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integer, parameter :: EE = 45
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integer :: SW = S_WIDTH - EE
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integer :: SH = S_HEIGHT - EE
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do foo=1, ubound(moons, 1)
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do foo=1, ubound(moons, 1)
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! print *, "----- deplace ",foo, "serial ", moons(foo)%serial
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! print *, "----- deplace ",foo, "serial ", moons(foo)%serial
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@ -68,15 +81,24 @@ subroutine deplace_les_planetes(moons)
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!-
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!-
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! ici se pose une question pertinente sur la gestion des
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! ici se pose une question pertinente sur la gestion des
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! bords du chanmp. Cclippin or Boucing ?
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! bords du chanmp. Clipping, Toring or Boucing ?
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!-
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!-
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if (moons(foo)%posx .GT. S_WIDTH) moons(foo)%posx = 0.0
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if (clipit) then
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if (moons(foo)%posy .GT. S_HEIGHT) moons(foo)%posy = 0.0
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if (moons(foo)%posx .GT. SW) moons(foo)%posx = SW
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if (moons(foo)%posx .LT. 0) moons(foo)%posx = S_WIDTH
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if (moons(foo)%posy .GT. SH) moons(foo)%posy = SH
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if (moons(foo)%posy .LT. 0) moons(foo)%posy = S_HEIGHT
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if (moons(foo)%posx .LT. EE) moons(foo)%posx = EE
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if (moons(foo)%posy .LT. EE) moons(foo)%posy = EE
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! STOP 'BECAUSE WE ARE TOTALY FUCKED'
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else
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if (moons(foo)%posx .GT. SW) moons(foo)%posx = EE
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if (moons(foo)%posy .GT. SH) moons(foo)%posy = EE
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if (moons(foo)%posx .LT. EE) moons(foo)%posx = SW
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if (moons(foo)%posy .LT. EE) moons(foo)%posy = SH
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endif
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moons(foo)%heading = moons(foo)%heading + (0.08*rand())
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moons(foo)%heading = moons(foo)%heading + (0.25*(rand()-0.499999))
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if (moons(foo)%heading .GT. 6.2831853) moons(foo)%heading = 0.0
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if (moons(foo)%heading .GT. 6.2831853) moons(foo)%heading = 0.0
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if (moons(foo)%heading .LT. 0.0000001) moons(foo)%heading = 0.0
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enddo
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enddo
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@ -9,11 +9,12 @@ module realfield
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implicit none
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implicit none
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!-----------------------------------------------------------------------
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!-----------------------------------------------------------------------
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!-
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! definition of structures
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! definition of structures
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!-
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!-
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type massbody
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type massbody
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real :: posx, posy
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real :: posx = 0, posy = 0
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real :: heading = 0.21
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real :: heading = 0.29
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real :: speed = 1.017
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real :: speed = 1.017
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real :: mass = 1.0
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real :: mass = 1.0
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integer :: serial = 666
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integer :: serial = 666
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@ -22,63 +23,76 @@ end type
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!-----------------------------------------------------------------------
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!-----------------------------------------------------------------------
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contains
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contains
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!-----------------------------------------------------------------------
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!-----------------------------------------------------------------------
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subroutine barycentre_bodies(astres)
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subroutine compute_barycentre_bodies(astres, bcx, bcy)
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type(massbody), intent(in) :: astres(:)
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type(massbody), intent(in) :: astres(:)
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real, intent(out) :: bcx, bcy
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real :: cx, cy
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integer :: foo
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integer :: foo
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real :: cx, cy
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!-
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! May be we have to use DOUBLE RPECSION here ?
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! May be we have to use DOUBLE RPECSION here ?
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!-
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cx = 0.0
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cx = 0.0
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cy = 0.0
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cy = 0.0
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do foo=1, ubound(astres, 1)
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do foo=1, ubound(astres, 1)
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cx = cx + astres(foo)%posx
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cx = cx + astres(foo)%posx
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cy = cy + astres(foo)%posy
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cy = cy + astres(foo)%posy
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enddo
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enddo
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cx = cx / real(ubound(astres, 1))
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bcx = cx / real(ubound(astres, 1))
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cy = cy / real(ubound(astres, 1))
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bcy = cy / real(ubound(astres, 1))
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print *, 'barycentre:', cx, cy
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end subroutine
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!-----------------------------------------------------------------------
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subroutine print_barycentre_bodies(astres)
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type(massbody), intent(in) :: astres(:)
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real :: cx, cy
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call compute_barycentre_bodies(astres, cx, cy)
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print *, "barycentre : ", cx, cy
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end subroutine
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end subroutine
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!-----------------------------------------------------------------------
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!-----------------------------------------------------------------------
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!-
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!-
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! make a few solid body to play with...
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! make a few solid body to play with...
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!-
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!-
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! planets : an array of type(massbody) to be filled
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! coef : for setting the mass of the body
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! sx, sy : borders of the universe
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!-
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subroutine create_some_planets(planets, coef, sx, sy)
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subroutine create_some_planets(planets, coef, sx, sy)
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type(massbody), intent(inout) :: planets(:)
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type(massbody), intent(inout) :: planets(:)
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real, intent(in) :: coef
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real, intent(in) :: coef
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integer, intent(in) :: sx, sy
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integer, intent(in) :: sx, sy
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integer :: foo
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integer :: foo
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character(100) :: fmt
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character(100) :: fmt
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fmt = "(I4, ' | ', 2(F10.2, ' '), ' | ', 2F9.3, ' ', e12.3, I7)"
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fmt = "(I4, ' | ', 2(F10.2, ' '), ' | ', 2F9.3, ' ', e12.3, I7)"
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do foo=1, ubound(planets, 1)
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do foo=1, ubound(planets, 1)
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if (foo .EQ. 1) then
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!-
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!-
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! the first planet is the home of Johnny Root
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! the first planet is the home of Johnny Root
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!-
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!-
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if (foo .EQ. 1) then
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planets(1)%posx = sx / 2
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planets(1)%posx = sx / 2
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planets(1)%posy = sy / 2
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planets(1)%posy = sy / 2
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planets(1)%mass = 37e8
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planets(1)%mass = 29e8
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planets(1)%serial = 1337
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planets(1)%serial = 1337
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planets(1)%speed = 6.666
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else
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else
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!-
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! others are planets for peones
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!-
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planets(foo)%posx = rand() * real(sx-1)
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planets(foo)%posx = rand() * real(sx-1)
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planets(foo)%posy = rand() * real(sy-1)
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planets(foo)%posy = rand() * real(sy-1)
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planets(foo)%mass = 7e6 + coef*foo
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planets(foo)%mass = 7e6 + coef*foo
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planets(foo)%heading = 3.14159 * rand()
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planets(foo)%heading = 3.14159 * rand()
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if (rand() .LT. 0.01) planets(foo)%speed = 2.718
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if (rand() .LT. 0.08) planets(foo)%speed = 3.14159
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planets(foo)%serial = foo*2 + 120
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planets(foo)%serial = foo*2 + 120
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endif
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endif
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write (*, fmt) foo, planets(foo)
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write (*, fmt) foo, planets(foo)
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enddo
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enddo
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end subroutine
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end subroutine
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!-----------------------------------------------------------------------
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!-----------------------------------------------------------------------
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!-
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! the basis of the kluge
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!-
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function compute_gravity(fx, fy, body)
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function compute_gravity(fx, fy, body)
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real, intent(in) :: fx, fy
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real, intent(in) :: fx, fy
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type(massbody), intent(in) :: body
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type(massbody), intent(in) :: body
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@ -88,7 +102,7 @@ function compute_gravity(fx, fy, body)
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rx = fx - body%posx
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rx = fx - body%posx
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ry = fy - body%posy
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ry = fy - body%posy
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dist = sqrt( (rx*rx) + (ry*ry) )
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dist = sqrt( (rx*rx) + (ry*ry) )
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if (dist .LT. 0.11) then
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if (dist .LT. 0.08) then
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! write (0, *) "dist too small ", dist
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! write (0, *) "dist too small ", dist
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compute_gravity = 0e0
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compute_gravity = 0e0
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else
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else
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#include "colors.inc"
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#include "colors.inc"
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#declare NormClock = clock / 2000.01;
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#declare NormClock = clock / 2000.01;
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#debug concat("- - - - - - - ", str(NormClock, 7, 5), "\n")
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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@ -35,11 +36,17 @@ texture {
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}
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}
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}
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}
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object { GravityField scale <4, 0.70, 4> }
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object { GravityField scale <4, 0.60, 4> }
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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cylinder { <0, -0.5, 0>, <0, 1, 0>, 0.0175 pigment { color Red } }
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/* XXX
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merge {
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cylinder { <0, -0.5, 0>, <0, 1, 0>, 0.0175 }
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sphere { <0, 1, 0>, 0.0175 }
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pigment { color Red }
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}
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XXX */
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light_source { < -2, 9.3, -7> color Gray90 }
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light_source { < -2, 9.3, -7> color Gray90 }
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light_source { < -6, 9.3, -8> color Orange*0.75 }
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light_source { < -6, 9.3, -8> color Orange*0.75 }
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@ -48,10 +55,10 @@ light_source { < -15, 2.3, 17> color Green*0.25 }
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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camera {
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camera {
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location <-8, 4-NormClock, 1 + 3*NormClock>
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location <-8, 4-NormClock, 1 + (5*NormClock)>
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look_at <0, 0, 0>
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look_at <0, 0, 0>
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right x*image_width/image_height
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right x*image_width/image_height
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angle 34
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angle 33
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}
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}
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// ----------------------------------------------------------------------
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// ----------------------------------------------------------------------
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Reference in New Issue
Block a user