Fortraneries/Fraktalism/showvoxels.pov

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POVRay
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/*
* SHOW VOXELS
*
* see also : vox2inc.awk voxelize.f90
*/
#version 3.7;
global_settings {
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ambient_light rgb <0.04, 0.04, 0.04>
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assumed_gamma 1.0
}
//----------------------------------------------------------------
#include "colors.inc"
#declare VOXEL = object
{
// sphere { 0, 1.18 }
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#local D = 1.38;
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box { <-D, -D, -D>, <D, D, D> }
}
#include "WS/voxels.inc"
object {
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Voxels
texture {
pigment { color White }
finish { phong 0.8 specular 0.8}
}
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translate <-Bary_X, -Bary_Y, -Bary_Z>
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rotate <clock*2, 0, clock*1.414>
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}
//----------------------------------------------------------------
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// light_source { <-12, 45, -25> color Gray70 }
light_source { <-52, 5, -38> color Yellow*0.55 }
light_source { < 59, 5, 48> color Gray20 }
light_source { < 3, -59, 8> color Red*0.75 }
light_source { < 8, 61, 3> color Green*0.85 }
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#declare NormClock = (clock/360);
#declare ECAM = 88 - 23*NormClock;
#declare XCAM = ECAM * sin(radians(clock));
#declare YCAM = -12;
#declare ZCAM = ECAM * cos(radians(clock));
#declare ACAM = 65 + (27*NormClock);
#if (0 = clock)
#fopen CL "WS/camvox.log" write
#else
#fopen CL "WS/camvox.log" append
#end
#write (CL, NormClock, " ", ECAM, " ", ACAM, "\n")
#fclose CL
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camera {
location <XCAM, YCAM, ZCAM>
// look_at <Bary_X, Bary_Y, Bary_Z>
look_at <0, 0, 0>
right x*image_width/image_height
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angle ACAM
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}
//----------------------------------------------------------------
//----------------------------------------------------------------