Fortraneries/Fraktalism/pick3d.pov

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POVRay
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2022-03-08 10:36:32 +01:00
#version 3.7;
global_settings {
ambient_light rgb <0.12, 0.04, 0.04>
assumed_gamma 1.0
}
#include "colors.inc"
#include "WS/pickover.inc"
#declare Tiers = NBPASS * 0.3333333;
#declare CK = (clock/Tiers)*180;
#declare Rep = object
{
union {
#local RB = 0.015;
cylinder { 0, <2, 0, 0>, RB pigment { color Red } }
cylinder { 0, <0, 2, 0>, RB pigment { color Green } }
cylinder { 0, <0, 0, 2>, RB pigment { color Blue } }
}
}
// object { Rep translate <-1, 0.10, -1> }
object {
object {
Pickover
texture {
pigment { color srgb <0.35, 0.45, 0.80> }
finish { phong 0.38 metallic 0.55 }
}
}
#if (clock < (Tiers))
rotate x*(CK)
#elseif (clock < (Tiers*2))
rotate y*(CK)
#else
rotate z*(CK)
#end
translate y*2.25
}
// ----------------------------------------------------------
plane {
<0, 1, 0>, 0
texture {
pigment { color srgb <0.133, 0.155, 0.111> }
finish { phong 0.18 metallic 0.55 }
}
}
// ----------------------------------------------------------
light_source { <-12, 17, -11> color Gray90 }
light_source { <-11, 11, 9> color Gray60 }
#declare XCAM = -3.8;
#declare YCAM = 3;
#declare ZCAM = 2.1;
camera {
location <XCAM, YCAM, ZCAM>
look_at <0, 2.09, 0>
right x*image_width/image_height
angle 86
}
// ----------------------------------------------------------