FloatImg/Fonderie/sfx.h

20 lines
492 B
C

/*
* sfx.h - special effects for fonderie & interpolator
*/
int bouger_les_pixels(FloatImg *pimg, int kaboo);
int mirror_split(FloatImg *pimg, int kaboo);
int des_bords_sombres_a(FloatImg *pimg, int offset);
int trinarize(FloatImg *pimg, int notused); // in sfx.c
int binarize(FloatImg *pimg, int notused);
int brotche_rand48_a(FloatImg *fimg, float ratio, float mval);
int brotche_rand48_b(FloatImg *fimg, float ratio, float mval);
int colors_brotcher(FloatImg *fimg, float fval);