FloatImg/Fonderie/sfx.h

30 lines
868 B
C

/*
* sfx.h - special effects for fonderie & interpolator
* ---------------------------------------------------
*/
int graylevel2popcolors(FloatImg *src, FloatImg *dst, int k);
int incrustation_vignette(FloatImg *src, FloatImg *dst, int k);
int poke_sup_rb_g(FloatImg *src, FloatImg *dst);
int trinitron(FloatImg *pimg, int notused);
int bouger_les_pixels(FloatImg *pimg, int kaboo);
int octotree_classif(FloatImg *pimg, float fk, int notused);
int mirror_split(FloatImg *pimg, int kaboo);
int upside_down(FloatImg *pimg);
int des_bords_sombres_a(FloatImg *pimg, int offset);
int des_bords_sombres_b(FloatImg *pimg, int offset);
int brotche_rand48_a(FloatImg *fimg, float ratio, float mval);
int brotche_rand48_b(FloatImg *fimg, float ratio, float mval);
int colors_brotcher(FloatImg *fimg, float fval);
/*
* see also "crapulator.h" for some #define's
*/