/* * FLOATIMG * rampes diverses, trucs etranges */ #include #include "../floatimg.h" /* --------------------------------------------------------------------- */ /* * OMG ! a Color Graphic Adaptor emulator :) */ int fimg_killcolors_a(FloatImg *fimg, float fval) { int nbpix, foo; if (FIMG_TYPE_RGB != fimg->type) { fprintf(stderr, "%s: bad src type %d on %p\n", __func__, fimg->type, fimg); return -8; } nbpix = fimg->width * fimg->height; for (foo=0; fooR[foo] > fimg->G[foo]) fimg->B[foo] = fimg->R[foo]; else fimg->B[foo] = fimg->G[foo]; } return 0; } /* --------------------------------------------------------------------- */ int fimg_killcolors_b(FloatImg *fimg, float fval) { int nbpix, foo; if (FIMG_TYPE_RGB != fimg->type) { fprintf(stderr, "%s: bad src type %d on %p\n", __func__, fimg->type, fimg); return -8; } nbpix = fimg->width * fimg->height; for (foo=0; fooR[foo] > fimg->B[foo]) fimg->G[foo] = fimg->R[foo]; else fimg->G[foo] = fimg->B[foo]; } return 0; } /* --------------------------------------------------------------------- */