/* * sfx.h - special effects for fonderie & interpolator */ int bouger_les_pixels(FloatImg *pimg, int kaboo); int mirror_split(FloatImg *pimg, int kaboo); int upside_down(FloatImg *pimg); int des_bords_sombres_a(FloatImg *pimg, int offset); int trinarize(FloatImg *pimg, int notused); // in sfx.c int binarize(FloatImg *pimg, int notused); int brotche_rand48_a(FloatImg *fimg, float ratio, float mval); int brotche_rand48_b(FloatImg *fimg, float ratio, float mval); int colors_brotcher(FloatImg *fimg, float fval);