/* * sfx.h - special effects for fonderie & interpolator * --------------------------------------------------- */ int trinitron(FloatImg *pimg, int notused); int bouger_les_pixels(FloatImg *pimg, int kaboo); int octotree_classif(FloatImg *pimg, float fk, int notused); int mirror_split(FloatImg *pimg, int kaboo); int upside_down(FloatImg *pimg); int des_bords_sombres_a(FloatImg *pimg, int offset); int trinarize(FloatImg *pimg, int notused); // in sfx.c int binarize(FloatImg *pimg, int notused); int brotche_rand48_a(FloatImg *fimg, float ratio, float mval); int brotche_rand48_b(FloatImg *fimg, float ratio, float mval); int colors_brotcher(FloatImg *fimg, float fval); /* * see also "crapulator.h" for some #define's */