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6 Commits

Author SHA1 Message Date
le vieux
fdc2544ad1 working on glitches 2020-11-15 21:31:02 +01:00
le vieux
1334d96822 open a ticket ? 2020-11-15 20:57:52 +01:00
le vieux
8cb3d6e6a0 convert fscking msg to silent typo 2020-11-15 20:15:56 +01:00
le vieux
dcacb07738 working on glitching methods 2020-11-15 11:47:37 +01:00
le vieux
70d811a7e5 il faut mainteant ecrire le code 2020-11-14 22:26:11 +01:00
le vieux
d5af79e121 eliminate an useless message 2020-11-13 01:00:20 +01:00
11 changed files with 165 additions and 27 deletions

3
.gitignore vendored
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@ -64,6 +64,9 @@ tools/*.png
tools/*.tiff
Fonderie/*.o
Fonderie/*.png
Fonderie/*.pnm
Fonderie/fonderie
Fonderie/interpolator
Fonderie/t

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@ -8,7 +8,12 @@ LIBS = ../libfloatimg.a -lpnglite -lm
OBJS = fonctions.o sfx.o crapulator.o glitches.o metriques.o
DEPS = fonctions.h crapulator.h metriques.h glitches.h
all: fonderie interpolator
all: fonderie interpolator t
# ---------------------------------------------------------
t: t.c Makefile glitches.o
gcc ${COPT} $< glitches.o ${LIBS} -lz -o $@
# ---------------------------------------------------------

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@ -117,6 +117,9 @@ switch (idFx) {
retval = trinarize(image, 0);
break;
/* --- WTF -- */
case 25:
retval = vertical_singlitch(image, 250, fval, 18, 0);
break;
default :
fprintf(stderr, "%s : effect #%d invalid\n",
__func__, idFx);

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@ -10,6 +10,7 @@
#include <floatimg.h>
#include "fonctions.h"
#include "glitches.h"
#include "crapulator.h"
int verbosity;
@ -125,8 +126,8 @@ for (idx=0; idx<globbuf.gl_pathc; idx++) {
fprintf(stderr, "load #%d from dump -> %d\n", idx, foo);
continue;
}
/* ========================= */
/* FSCKING INPUT FILTER HERE */
/* fscking input filter here */
foo = crapulator(&input, infx, 0.42);
if (foo) {
fprintf(stderr, "%s crapulator -> %d\n", __func__, foo);

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@ -113,4 +113,36 @@ int poke_a_random_pixel(FloatImg *picz, float fval, int kaboo)
return -1;
}
/* -------------------------------------------------------------- */
int vertical_singlitch(FloatImg *picz, int xpos, float fval,
float omega, float phi)
{
int y, x, w, h;
double dy;
#if DEBUG_LEVEL
fprintf(stderr, ">>> %s ( %p %d %f %f )\n", __func__, picz,
xpos, omega, phi);
#endif
h = picz->height; w = picz->width;
#define BB 10
for (y=BB; y<h-BB; y++) {
dy = (double)y * omega;
x = xpos + (int)(10.9*sin(dy+phi)); /* add sinus deviation */
/* compute bounding box */
if ( (x>BB) && (x<w-BB) ) {
/* an make the glitch */
fimg_plot_rgb(picz, x, y, fval, fval, fval);
if (rand() & 8)
fimg_plot_rgb(picz, x-1, y, 0.0, 0.0, 0.0);
if (rand() & 8)
fimg_plot_rgb(picz, x+1, y, 0.0, 0.0, 0.0);
}
}
return 0;
}
/* -------------------------------------------------------------- */

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@ -9,4 +9,7 @@ int un_petit_flou_8x8(FloatImg *picture, int x, int y);
int un_moyen_flou_8x8(FloatImg *picture, int x, int y);
int poke_a_random_pixel(FloatImg *picz, float fval, int kaboo);
int vertical_singlitch(FloatImg *picz, int xpos, float fv, float omega,
float phi);
/* this is a wtf file */

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@ -39,7 +39,7 @@ static int cmp_idxvalues(const void *pa, const void *pb)
return ( ((IdxValue *)pa)->value > ((IdxValue *)pb)->value);
}
int tentative_triage(glob_t *ptr_glob, IdxValue **ptr_idxval)
int tentative_triage(glob_t *ptr_glob, IdxValue **ptr_idxval, int method)
{
int idx, foo, nombre;
float metrique;
@ -47,7 +47,8 @@ char *filename;
IdxValue *idxvalues;
#if DEBUG_LEVEL
fprintf(stderr, ">>> %s ( %p %p )\n", __func__, ptr_glob, ptr_idxval);
fprintf(stderr, ">>> %s ( %p %p %d )\n", __func__, ptr_glob,
ptr_idxval, method);
#endif
nombre = ptr_glob->gl_pathc;
@ -71,13 +72,16 @@ for (idx=0; idx<nombre; idx++) {
foo, filename);
return -1;
}
fprintf(stderr, "%5d %s %f\n", idx, filename, metrique);
if (verbosity)
fprintf(stderr, "%5d %s %f\n", idx, filename, metrique);
idxvalues[idx].idx = idx;
idxvalues[idx].value = metrique;
}
/* and now, we can massage all our datas */
qsort(idxvalues, nombre, sizeof(IdxValue), cmp_idxvalues);
if (method) {
/* and now, we can massage all our datas */
qsort(idxvalues, nombre, sizeof(IdxValue), cmp_idxvalues);
}
for (idx=0; idx<nombre; idx++) {
printf("%5d %9.6f %5d\n", idx,
@ -92,7 +96,8 @@ return 0;
/*
* This is the mega working loop
*/
int interpolator(char *pattern, char *outdir, int Nsteps, int infx)
int interpolator(char *pattern, char *outdir, int Nsteps,
int infx, int outfx, int sort)
{
FloatImg A, B, Out, *pFirst, *pSecond;
glob_t globbuf;
@ -117,7 +122,7 @@ if (0 == globbuf.gl_pathc) {
}
idx_values = NULL;
foo = tentative_triage(&globbuf, &idx_values);
foo = tentative_triage(&globbuf, &idx_values, sort);
fprintf(stderr, "\tTRI of %p -> %d\n\n", idx_values, foo);
foo = fimg_fileinfos(globbuf.gl_pathv[0], iarray);
@ -151,10 +156,10 @@ for (idx=0; idx<globbuf.gl_pathc; idx++) {
value = idx_values[idx].value;
/* here, we can insert the input filter */
/* OK try it ... */
/* OK try it ... */
foo = crapulator(&B, infx, value/2.0);
if (foo) {
fprintf(stderr, "crapulator failure %d\n", foo);
fprintf(stderr, "in fx crapulator failure %d\n", foo);
exit(1);
}
@ -162,10 +167,12 @@ for (idx=0; idx<globbuf.gl_pathc; idx++) {
coef = (float)step / (float)Nsteps;
fimg_interpolate(pSecond, pFirst, &Out, coef);
/* here we can insert the output filter */
if (rand() & 0x55) {
kill_a_few_lines(&Out, value/2.0, 5+(rand()%20));
kill_a_few_lines(&Out, 0.0, 5+(rand()%20));
/* here we can insert the OUTPUT filter */
foo = crapulator(&Out, outfx, value);
if (foo) {
fprintf(stderr, "\nout fx %d crapulator failure %d\n",
outfx, foo);
exit(1);
}
sprintf(line, "%s/%05d.png", outdir, ipng);
@ -210,29 +217,36 @@ int main (int argc, char *argv[])
int foo;
int nbrsteps = 9;
int opt;
int inFx = 0;
int outFx = 0;
int sort = 0;
fprintf(stderr, "*** %s : compiled by tTh, %s %s\n", __FILE__,
__DATE__, __TIME__);
fimg_print_version(2);
while ((opt = getopt(argc, argv, "hv")) != -1) {
while ((opt = getopt(argc, argv, "hS:vw:x:")) != -1) {
switch(opt) {
case 'h': help(); break;
case 'S': sort = atoi(optarg); break;
case 'v': verbosity++; break;
case 'w': inFx = atoi(optarg); break;
case 'x': outFx = atoi(optarg); break;
}
}
/* TO BE CONTINUED *****/
#if DEBUG_LEVEL
fprintf(stderr, "%s : argc = %d, optind = %d\n", argv[0], argc, optind);
#endif
if (4 != argc) {
fprintf(stderr, "args: <in globpattern> <out dir> <nbrsteep>\n");
if (3 != (argc-optind)) {
fprintf(stderr, "args: [options] <inglob> <outdir> <nbsteep>\n");
exit(1);
}
nbrsteps = atoi(argv[3]);
#define EFFECT 7
foo = interpolator(argv[1], argv[2], nbrsteps, EFFECT);
nbrsteps = atoi(argv[optind+2]);
foo = interpolator(argv[optind], argv[optind+1], nbrsteps,
inFx, outFx, sort);
fprintf(stderr, "interpolator give a %d score\n", foo);

65
Fonderie/t.c Normal file
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@ -0,0 +1,65 @@
/*
* test des trucs
*/
#include <stdio.h>
#include <stdlib.h>
#include "../floatimg.h"
#include "glitches.h"
/* ----------------------------------------------------------- */
int verbosity;
#define PNG "out.png"
#define W 512
#define H 256
#define LMAX 233.333
#define TIMER 1
int main(int argc, char *argv[])
{
int foo, iter, xloc, bloub;
FloatImg image;
char buff[1000];
double debut, fin;
float omega;
verbosity = 1;
fimg_print_version(1);
foo = fimg_create(&image, W, H, FIMG_TYPE_RGB);
if (foo) {
fprintf(stderr, "err %d create image\n", foo);
exit(1);
}
fimg_vdeg_a(&image, LMAX);
debut = fimg_timer_set(TIMER);
for (iter=0; iter<64; iter++) {
for (bloub=0; bloub<5; bloub++) {
xloc = rand() % W;
omega = (float)(0.1 + drand48()*0.8) * 0.5;
foo = vertical_singlitch(&image, xloc, LMAX,
omega, (float)iter);
if (foo) abort();
}
sprintf(buff, "out%03d.png", iter);
foo = fimg_save_as_png(&image, buff, 0);
if (foo) {
fprintf(stderr, "err %d saving to '%s'\n", foo, PNG);
exit(1);
}
}
fin = fimg_timer_set(TIMER);
fprintf(stderr, "elapsed %f\n", fin-debut);
return 0;
}
/* ----------------------------------------------------------- */

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@ -694,7 +694,15 @@ int fimg_killcolors_b(FloatImg *fimg, float fval);
int fimg_colors_mixer_a(FloatImg *fimg, float fval);
\end{lstlisting}
\subsection{Glitches}\index{glitch}
Un \textsl{glitch} peut-il être classé dans la catégorie des effets
spéciaux ou non ? \textsc{Hmha}, non. un fx est paramétrable
et surtout répétitif. Un glitch est quasiment souvbent un phénomène
aléatoire\index{drand48} et tout aussi paramétrable.
J'ai commencé à étudier ces objets étranges quand j'ai commencé
sur l'interpolator\index{interpolator} à l'automne 2020.
% ----------------------------------

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@ -21,7 +21,6 @@ if (FIMG_TYPE_RGB != img->type) {
fprintf(stderr, "%s bad type\n", __func__);
return -6;
}
for (x=0; x<img->width; x++)
{
value = (float)x / (float)img->width;
@ -34,6 +33,9 @@ for (x=0; x<img->width; x++)
return 0;
}
/* --------------------------------------------------------------------- */
/*
* wtf ? ther's no way to have the black at the bottom ?
*/
int fimg_vdeg_a(FloatImg *img, double dcoef)
{
int x, y;
@ -47,7 +49,6 @@ if (FIMG_TYPE_RGB != img->type) {
fprintf(stderr, "%s bad type\n", __func__);
return -6;
}
for (y=0; y<img->height; y++)
{
value = (float)y / (float)img->height;

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@ -43,7 +43,10 @@ if (foo) {
if (verbosity) fimg_describe(&fimg, argv[2]);
foo = fimg_dump_to_file(&fimg, argv[2], 0);
fprintf(stderr, "save as fimg -> %d\n", foo);
if (foo) {
fprintf(stderr, "save as '%s' -> err %d\n", argv[2], foo);
exit(1);
}
return 0;
}