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9 changed files with 37 additions and 78 deletions

1
.gitignore vendored
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@ -66,7 +66,6 @@ tools/*.tiff
Fonderie/*.o Fonderie/*.o
Fonderie/*.png Fonderie/*.png
Fonderie/*.pnm Fonderie/*.pnm
Fonderie/*.gif
Fonderie/fonderie Fonderie/fonderie
Fonderie/interpolator Fonderie/interpolator
Fonderie/t Fonderie/t

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@ -7,7 +7,7 @@ COPT = -g -fpic -no-pie -Wall -DDEBUG_LEVEL=0 -Werror=parentheses
LIBS = ../libfloatimg.a -lpnglite -lm LIBS = ../libfloatimg.a -lpnglite -lm
OBJS = fonctions.o sfx.o crapulator.o glitches.o metriques.o OBJS = fonctions.o sfx.o crapulator.o glitches.o metriques.o
DEPS = fonctions.h crapulator.h metriques.h glitches.h sfx.h DEPS = fonctions.h crapulator.h metriques.h glitches.h
all: fonderie interpolator t all: fonderie interpolator t

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@ -10,7 +10,6 @@
#include "fonctions.h" #include "fonctions.h"
#include "crapulator.h" #include "crapulator.h"
#include "glitches.h" #include "glitches.h"
#include "sfx.h"
/* -------------------------------------------------------------- */ /* -------------------------------------------------------------- */
static int effect_3(FloatImg *image) static int effect_3(FloatImg *image)
@ -123,16 +122,13 @@ switch (idFx) {
case 11: case 11:
retval = trinarize(image, 0); retval = trinarize(image, 0);
break; break;
case 12:
retval = fimg_lissage_2x2(image);
break;
case 24: /* experiment ! */ case 24: /* experiment ! */
retval = des_bords_sombres_a(image, 160); retval = des_bords_sombres_a(image, 160);
break; break;
case 25: case 25:
/* please make this function more tweakable */ /* please make this function more tweakable */
retval = vertical_singlitch(image, 290+rand()%45, retval = vertical_singlitch(image, 290+rand()%35,
fval, 0.19, 0); fval, 0.18, 0);
break; break;
default : default :
fprintf(stderr, "%s : effect #%d invalid\n", fprintf(stderr, "%s : effect #%d invalid\n",

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@ -1,17 +0,0 @@
#!/bin/bash
OUTF='/tmp/out_a*.png'
rm $OUTF
make t && ./t
A_PART=$(ls -1 $OUTF)
Z_PART=$(ls -r1 $OUTF)
convert -delay 10 ${A_PART} ${Z_PART} foo.gif

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@ -37,5 +37,16 @@ int create_fifo(int nbslot, int w, int h, int t);
/* -------------------------------------------------------------- */ /* -------------------------------------------------------------- */
/* /*
* funcs in 'sfx.c' ---> sfx.h * funcs in 'sfx.c'
*/ */
int des_bords_sombres_a(FloatImg *pimg, int offset);
int trinarize(FloatImg *pimg, int notused);
int binarize(FloatImg *pimg, int notused);
int brotche_rand48_a(FloatImg *fimg, float ratio, float mval);
int brotche_rand48_b(FloatImg *fimg, float ratio, float mval);
int colors_brotcher(FloatImg *fimg, float fval);
/* -------------------------------------------------------------- */

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@ -113,26 +113,11 @@ int poke_a_random_pixel(FloatImg *picz, float fval, int kaboo)
return -1; return -1;
} }
/* -------------------------------------------------------------- */ /* -------------------------------------------------------------- */
/*
* used by vertical_singlitch()
*/
int x_delta(float dy, float phy)
{
float param, fv;
param = dy + phy;
fv = 9.999*sin(param) + 6.666*sin(param*3) + 3.333*sin(param*5);
return (int)fv;
}
/* -------------------------------------------------------------- */
/*
* please explain arguments
*/
int vertical_singlitch(FloatImg *picz, int xpos, float fval, int vertical_singlitch(FloatImg *picz, int xpos, float fval,
float omega, float phi) float omega, float phi)
{ {
int y, x, w, h; int y, x, w, h;
float dy; double dy;
float fv;
#if DEBUG_LEVEL #if DEBUG_LEVEL
fprintf(stderr, ">>> %s ( %p %d %f %f )\n", __func__, picz, fprintf(stderr, ">>> %s ( %p %d %f %f )\n", __func__, picz,
@ -140,23 +125,21 @@ fprintf(stderr, ">>> %s ( %p %d %f %f )\n", __func__, picz,
#endif #endif
h = picz->height; w = picz->width; h = picz->height; w = picz->width;
#define BB 4 #define BB 10
for (y=BB; y<h-BB; y++) { for (y=BB; y<h-BB; y++) {
dy = (float)y * omega; /* normalize vertical position */ dy = (double)y * omega;
x = xpos + x_delta(dy, phi); /* add sinus deviation */ x = xpos + (int)(10.9*sin(dy+phi)); /* add sinus deviation */
/* compute bounding box */ /* compute bounding box */
if ( (x>BB) && (x<w-BB) ) { if ( (x>BB) && (x<w-BB) ) {
/* an make the glitch */ /* an make the glitch */
fimg_plot_rgb(picz, x, y, fval, fval, fval); fimg_plot_rgb(picz, x, y, fval, fval, fval);
fv = fval / 3.0;
if (rand() & 8) if (rand() & 8)
fimg_plot_rgb(picz, x-1, y, fv, fv, fv); fimg_plot_rgb(picz, x-1, y, 0.0, 0.0, 0.0);
if (rand() & 8) if (rand() & 8)
// XXX else fimg_plot_rgb(picz, x+1, y, 0.0, 0.0, 0.0);
fimg_plot_rgb(picz, x+1, y, fv, fv, fv);
} }
} }
return 0; return 0;

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@ -8,10 +8,9 @@
#include <stdlib.h> #include <stdlib.h>
#include <malloc.h> #include <malloc.h>
#include "../floatimg.h" #include <floatimg.h>
#include "fonctions.h" #include "fonctions.h"
#include "sfx.h"
/* -------------------------------------------------------------- */ /* -------------------------------------------------------------- */
/* here are global vars exported by the main module /* here are global vars exported by the main module
@ -73,23 +72,25 @@ mBb = (mm[5] - mm[4]) * 0.66666;
size = pimg->width * pimg->height; size = pimg->width * pimg->height;
#define VAL (255.0)
for (foo=0; foo<size; foo++) { for (foo=0; foo<size; foo++) {
fptr = pimg->R; fptr = pimg->R;
if (fptr[foo] < mRa || fptr[foo] > mRb) if (fptr[foo] < mRa || fptr[foo] > mRb)
fptr[foo] = mm[0]; fptr[foo] = 0.0;
else else
fptr[foo] = mm[1]; fptr[foo] = mm[1];
fptr = pimg->G; fptr = pimg->G;
if (fptr[foo] < mGa || fptr[foo] > mGb) if (fptr[foo] < mGa || fptr[foo] > mGb)
fptr[foo] = mm[2]; fptr[foo] = 0.0;
else else
fptr[foo] = mm[3]; fptr[foo] = mm[3];
fptr = pimg->B; fptr = pimg->B;
if (fptr[foo] < mBa || fptr[foo] > mBb) if (fptr[foo] < mBa || fptr[foo] > mBb)
fptr[foo] = mm[4]; fptr[foo] = 0.0;
else else
fptr[foo] = mm[5]; fptr[foo] = mm[5];

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@ -1,15 +0,0 @@
/*
* sfx.h - special effects for fonderie & interpolator
*/
int des_bords_sombres_a(FloatImg *pimg, int offset);
int trinarize(FloatImg *pimg, int notused); // in sfx.c
int binarize(FloatImg *pimg, int notused);
int brotche_rand48_a(FloatImg *fimg, float ratio, float mval);
int brotche_rand48_b(FloatImg *fimg, float ratio, float mval);
int colors_brotcher(FloatImg *fimg, float fval);

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@ -8,7 +8,6 @@
#include "../floatimg.h" #include "../floatimg.h"
#include "glitches.h" #include "glitches.h"
#include "sfx.h"
/* ----------------------------------------------------------- */ /* ----------------------------------------------------------- */
@ -16,10 +15,13 @@ int verbosity;
#define PNG "out.png" #define PNG "out.png"
#define W 512 #define W 512
#define H 256 #define H 512
#define LMAX 249.9999 #define LMAX 233.333
#define TIMER 1 #define TIMER 1
int trinarize(FloatImg *pimg, int notused); // in sfx.c
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
int foo, iter, xloc, bloub; int foo, iter, xloc, bloub;
@ -38,16 +40,16 @@ if (foo) {
exit(1); exit(1);
} }
// fimg_printhead(&image); fimg_printhead(&image);
srand(getpid()); srand(getpid());
debut = fimg_timer_set(TIMER); debut = fimg_timer_set(TIMER);
fimg_hdeg_a(&image, LMAX); for (iter=0; iter<16; iter++) {
for (iter=0; iter<32; iter++) { fimg_vdeg_a(&image, LMAX);
for (bloub=0; bloub<6; bloub++) { for (bloub=0; bloub<16; bloub++) {
xloc = rand() % W; xloc = rand() % W;
omega = (float)(0.1 + drand48()*0.6) * 0.4; omega = (float)(0.1 + drand48()*0.6) * 0.4;
foo = vertical_singlitch(&image, xloc, LMAX, foo = vertical_singlitch(&image, xloc, LMAX,
@ -62,7 +64,6 @@ for (iter=0; iter<32; iter++) {
exit(1); exit(1);
} }
#if 0
foo = trinarize(&image, 0); /* XXX */ foo = trinarize(&image, 0); /* XXX */
sprintf(buff, "/tmp/out_b%03d.png", iter); sprintf(buff, "/tmp/out_b%03d.png", iter);
@ -71,7 +72,7 @@ for (iter=0; iter<32; iter++) {
fprintf(stderr, "err %d saving to '%s'\n", foo, buff); fprintf(stderr, "err %d saving to '%s'\n", foo, buff);
exit(1); exit(1);
} }
#endif
} }
fin = fimg_timer_set(TIMER); fin = fimg_timer_set(TIMER);