FloatImg/extras/Fonderie/glitches.h

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/*
* glitches.h
*/
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int microglitch(FloatImg *pimg, int notused);
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int do_something(FloatImg *pimg, int notused);
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int plot_multidots(FloatImg *picture, int notused);
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int kill_a_random_line(FloatImg *pvictime, float level, int bits);
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int kill_a_few_lines(FloatImg *who, float fval, int number);
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int random_blocks(FloatImg *picture, int percent);
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int un_petit_flou_8x8(FloatImg *picture, int x, int y);
int un_moyen_flou_8x8(FloatImg *picture, int x, int y);
int poke_a_random_pixel(FloatImg *picz, float fval, int kaboo);
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int vertical_singlitch(FloatImg *picz, int xpos, float fv, float omega,
float phi);
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int multilines_shift_0(FloatImg *picz, int step, int nombre);
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/* this is a wtf file */