nodePong/node_modules/colors/lib/custom/zalgo.js

105 lines
2.8 KiB
JavaScript

// please no
module['exports'] = function zalgo(text, options) {
text = text || " he is here ";
var soul = {
"up" : [
'̍', '̎', '̄', '̅',
'̿', '̑', '̆', '̐',
'͒', '͗', '͑', '̇',
'̈', '̊', '͂', '̓',
'̈', '͊', '͋', '͌',
'̃', '̂', '̌', '͐',
'̀', '́', '̋', '̏',
'̒', '̓', '̔', '̽',
'̉', 'ͣ', 'ͤ', 'ͥ',
'ͦ', 'ͧ', 'ͨ', 'ͩ',
'ͪ', 'ͫ', 'ͬ', 'ͭ',
'ͮ', 'ͯ', '̾', '͛',
'͆', '̚'
],
"down" : [
'̖', '̗', '̘', '̙',
'̜', '̝', '̞', '̟',
'̠', '̤', '̥', '̦',
'̩', '̪', '̫', '̬',
'̭', '̮', '̯', '̰',
'̱', '̲', '̳', '̹',
'̺', '̻', '̼', 'ͅ',
'͇', '͈', '͉', '͍',
'͎', '͓', '͔', '͕',
'͖', '͙', '͚', '̣'
],
"mid" : [
'̕', '̛', '̀', '́',
'͘', '̡', '̢', '̧',
'̨', '̴', '̵', '̶',
'͜', '͝', '͞',
'͟', '͠', '͢', '̸',
'̷', '͡', ' ҉'
]
},
all = [].concat(soul.up, soul.down, soul.mid),
zalgo = {};
function randomNumber(range) {
var r = Math.floor(Math.random() * range);
return r;
}
function is_char(character) {
var bool = false;
all.filter(function (i) {
bool = (i === character);
});
return bool;
}
function heComes(text, options) {
var result = '', counts, l;
options = options || {};
options["up"] = typeof options["up"] !== 'undefined' ? options["up"] : true;
options["mid"] = typeof options["mid"] !== 'undefined' ? options["mid"] : true;
options["down"] = typeof options["down"] !== 'undefined' ? options["down"] : true;
options["size"] = typeof options["size"] !== 'undefined' ? options["size"] : "maxi";
text = text.split('');
for (l in text) {
if (is_char(l)) {
continue;
}
result = result + text[l];
counts = {"up" : 0, "down" : 0, "mid" : 0};
switch (options.size) {
case 'mini':
counts.up = randomNumber(8);
counts.mid = randomNumber(2);
counts.down = randomNumber(8);
break;
case 'maxi':
counts.up = randomNumber(16) + 3;
counts.mid = randomNumber(4) + 1;
counts.down = randomNumber(64) + 3;
break;
default:
counts.up = randomNumber(8) + 1;
counts.mid = randomNumber(6) / 2;
counts.down = randomNumber(8) + 1;
break;
}
var arr = ["up", "mid", "down"];
for (var d in arr) {
var index = arr[d];
for (var i = 0 ; i <= counts[index]; i++) {
if (options[index]) {
result = result + soul[index][randomNumber(soul[index].length)];
}
}
}
}
return result;
}
// don't summon him
return heComes(text, options);
}