# **v0.2.2:** ## focus: Start Menu Page -------------------------- ### client objects update - UICursor: added resetBlink() function to reset blink on menu item change (to avoid "shadow" cursor) - UIMenu: added cursor resetBlink() in select next/previous item function - UILabel: added UIObject inheritance and changed param initialization ### client objects creation - UIStatusValue: ui element to display server infos (number of users, games running and games available) ### client start menu page - added 3 UIStatusValue elements - all 3 elements are updated within the page_handler ### server - added server infos update for all clients when a user register or disconnect # **v0.2.1:** ## focus: Start Menu Page -------------------------- ### client - Added ui_menu.js (UIMenu object) - Added cursor handling in UIMenu object - Implemented cursor on "start menu" page fixed start menu (join/create/spectate) # **v0.2.0:** ## focus: Start Menu Page -------------------------- ### client - create start menu page skeletton with title - socketio: on 'regDone' move current page to 'start menu' page # **v0.1.5:** ##focus: client/server user registration -------------------------- ### added socket messages in npg_server.js and client/lib/socket/socketio_handler.js 'regRequest' server socket msg 'regDone' client socket message 'regNameTaken' client socket message ### Added user handling utilities { userRegistration clientDisconnect } ### added User object on server check if user already exist and handle issues ### user disconnection handling (server & client) ### **v0.1.4:** focus: client ui lib -------------------------- ---- changed font (Lucida -> Arial) - npg_client.js ---- added in /ui/objects/ - ui_object.js (base object) ---- updated objects in - ui_rect.js (inherits from UIObject) - ui_cursor.js (inherits from UIObject) ---- /keyboard/evt_handler.js - userLogin() ---- cursor object - fixed behaviour on login page - working fine now - reset position at login attempt when server is down ### **v0.1.3:** -------------------------- focus: client ui lib - keyboard handling -------------------------- ---- /client/utils - renamed utils.js -> client_utils.js - added js_utils.js (global methods) ---- keyboard handling on login page - input name feature (add and remove char) ---- added in /client/ui/objects - ui_shape.js (base shape object) - ui_cursor.js ---- removed in /client/ui/objects - ui_line.js - ui_object.js ---- changed UIRect object - inherits from UIShape ---- cursor object - blinking cursor blinks (need to implement movement with name input) ### **v0.1.2:** -------------------------- focus: client ui lib -------------------------- ---- added ui objects in /client/ui/objects - ui_input_text.js - ui_menu.js - ui_status_text.js - ui_text_style_.js ---- Login page - changed convention for parameters in npg_client.js (by 'page' object) - title label and server status working - skeletton for login name input ### **v0.1.1:** -------------------------- focus: client ui lib -------------------------- ---- added app page handling in client/core - page_base.js - page_handler.js ---- added ui handling in /client/ui - ui.js ---- added ui objects in /client/ui/objects - ui_label.js - ui_line.js - ui_object.js - ui_point2d.js - ui_rect.js - ui_style.js ---- login page - created login page with title ### **v0.1.0:** -------------------------- focus: app -------------------------- - updated npg_app.js ### **v0.0.9:** -------------------------- focus: renaming files/directories ---- App - nodePong.js -> npg_app.js - package.json: updated "directories" & "dependencies" parameters ---- Client - client/src -> client/jquery - client/js -> client/lib - updated index.html ---- Server - server_core.js -> npg_server.js - server_config.js -> npg_server_config.js ### **v0.0.8:** --- focus on client side - Renamed files (lower case + _ ) - Client directory structure : config, core, keyboard, pages, socket - added keyboard event handler basic features - added AppPage object definition - added login page skeletton - nothing crashed ### **v0.0.7:** --- focus on server object - Renamed server object in server_core.js (Server -> NPGServer) - Removed setIO(io) function in NPGServer object - added init() function to NPGClient - Changed server_config.js structure - updated nodePong.js ### **v0.0.6:** --- focus on socket.io client & server) - Renamed SocketClient.js to SocketIO.js (files and objects) - Added SocketIO object (NGPClient lib in /client/js/) - Implemented socket.io client connection (with loop) => working - Client side: Corrected bugs of multiple connection attemps and logs - Server side: moved socket definitions to Server object ### **v0.0.5:** - objects naming convention change in server_core.js, and consequently in nodePong.js - added "User" and "Game" Objects skeletton in server_core.js - added "version" as a parameter of core.Server object (to later send it to clients @ connection) ### **v0.0.4:** - added server_core.js, with "core" app server side object skeletton - added "serverMsg" features to "core" (including date utilities) - removed server_utils.js (moved serverMsg() function to the core object) - updated README.md (removed "npm install colors) - moved server.params.js to server_config.js, and changed naming convention - updated nodePong.js with new config setup ### **v0.0.3:** - Added infos in README.md ### **v0.0.2:** - moved "ui" dir to "public" dir - renamed "public" to "client" - updated nodePong.js with new directory name - cleaned gitlab repo ### **v0.0.1:** - added package directories structure - "public": - index.html (main html file) - "css" subdir - main.css (main css file for index.html) - "src" subdir: - jquery-2.1.3.min.js (not really needed) - "server": - server_utils.js (server utilities function) - server_params.js (Server parameters) - "ui": (empty, and will become a "public" subdir) - added info files README.md, version.md, package.json and LICENSE - added nodejs application 'nodePong.js'