v0.1.5 - user registration & login page done
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d613a4c0e2
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@ -11,11 +11,31 @@ NPGClient.PageHandler = {
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//
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setup: function() {
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var self = this;
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self.currPage = 'login';
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self.currPage = NPGClient.LOGIN.NAME;
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// create login page
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self.createLoginPage();
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},
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//
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setCurrPage: function(n) {
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var self = this;
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self.currPage = n;
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},
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//
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moveToPage: function(n) {
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var self = this;
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switch (n) {
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case NPGClient.LOGIN.NAME:
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NPGClient.Utils.resetName();
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NPGClient.PageHandler.getCurrPageUIElemByName('login_cursor').reset();
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self.setCurrPage(NPGClient.LOGIN.NAME);
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break;
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default:
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break;
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}
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},
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//
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getCurrPageUIElems: function() {
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var self = this;
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@ -40,7 +40,7 @@ NPGClient.evtHandler = {
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//self.sendToMenuPage(); // back to previous page
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} else {
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switch (NPGClient.PageHandler.currPage) {
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case 'login':
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case NPGClient.LOGIN.NAME:
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self.userLogin(evt);
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break;
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default:
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@ -62,7 +62,7 @@ NPGClient.evtHandler = {
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case NPGClient.KEYS.ENTER:
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if (NPGClient.SocketIO.isConnected) {
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if (NPGClient.userName.length != 0) {
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NPGClient.SocketIO.sendMsg('registration', NPGClient.userName);
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NPGClient.SocketIO.sendMsg('regRequest', NPGClient.userName);
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}
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} else {
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NPGClient.Utils.resetName();
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@ -36,6 +36,7 @@ NPGClient.KEYS = {
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NPGClient.pageCount = -1;
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// Login Page
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NPGClient.LOGIN = {
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NAME: 'login',
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SERVSTATUS: {
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'text': {
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'online' : 'server: online',
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@ -56,26 +56,43 @@ NPGClient.SocketIO = {
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// Define Socket Messages
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defineSocketMsgs: function() {
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var self = this;
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if (typeof self.socket === 'undefined') {
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return false;
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}
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console.log('[NPGClient.SocketIO] deploying socket object features.');
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NPGClient.Utils.log('Deploying socket object features');
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// 'connecting'
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self.socket.on('connecting', function () {
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console.log('[NPGClient.SocketIO] connecting ...');
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NPGClient.Utils.log(' Connecting ...');
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});
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// 'connect'
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self.socket.on('connect', function() {
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console.log('[NPGClient.SocketIO] connected to server');
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NPGClient.Utils.log(' Connected to server');
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self.stopConnectLoop();
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self.isConnected = true;
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});
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// 'disconnect'
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self.socket.on('disconnect', function() {
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console.log('[NPGClient.SocketIO] > Server: socket disconnected.');
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NPGClient.Utils.log(' > Server: socket disconnected');
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self.startConnectLoop();
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self.isConnected = false;
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});
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// 'regDone'
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self.socket.on('regDone', function() {
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NPGClient.Utils.log(' > Server: User registration done');
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//NPGClient.PageHandler.moveToPage(NPGClient.LOGIN.NAME);
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});
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// 'regNameTaken'
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self.socket.on('regNameTaken', function() {
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NPGClient.Utils.log(' > Server: login name already used.');
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NPGClient.PageHandler.moveToPage(NPGClient.LOGIN.NAME);
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});
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},
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// send message to server
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@ -5,6 +5,15 @@
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NPGClient.Utils = {
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/**
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* UI draw
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*/
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//
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log: function(t) {
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console.log('[NPGClient]' + t);
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},
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/**
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* UI draw
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*/
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@ -1,6 +1,6 @@
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{
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"name": "npg_app.js",
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"version": "0.1.4",
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"version": "0.1.5",
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"description": "Multiplayer online Pong Game using nodejs and socket.io",
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"directories": {
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"server": "server",
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@ -34,10 +34,12 @@ var NPGServer = {
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self.version = o.VERSION || '';
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self.host = o.HTTP.host || '';
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self.port = o.HTTP.port || 8042;
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//
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self.users = [];
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//
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self.log('$ ##### nodePong - v'+self.version);
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},
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//--- setVersion(s)
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setVersion: function(s) {
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this.version = s;
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@ -45,12 +47,12 @@ var NPGServer = {
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/*
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* Server Messages
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* Server logs
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*/
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//---
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log: function(msg) {
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var self = this;
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return console.log(self.newDateToString() + msg);
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return console.log(self.newDateToString() + '$ ' + msg);
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},
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//--- dateToString
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dateToString: function(date) {
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@ -92,29 +94,168 @@ var NPGServer = {
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socketHandling: function(io) {
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var self = this;
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io.sockets.on('connection', function (socket) {
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//
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self.log('$ User connected : id=' + socket.id);
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// 'disconnect'
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socket.on('disconnect', function () { self.log('$ User disconnected : id=' + socket.id);
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socket.on('disconnect', function () {
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self.clientDisconnect(socket.id);
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});
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// 'registration'
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socket.on('regRequest', function (data) {
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self.userRegistration(data, socket);
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});
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//
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});
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},
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/*
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* Socket handling utils
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*/
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//
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userRegistration : function(data, socket) {
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var self = this;
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self.log('[Client:' + socket.id + '] New user registration attempt: name=' + data);
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if (!self.isNewUser(data)) {
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self.resetClientUI(socket);
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self.log('Server: User name already taken - reseting client UI');
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} else {
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self.createUser(data, socket);
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}
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/*
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self.updateClientsServerInfo(); // update all clients info
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io.sockets.sockets[socketId].emit('playerCreated'); // send socket msg
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},
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*/
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},
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//
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clientDisconnect : function(id) {
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var self = this;
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var u = self.getUserBySocketId(id);
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if (self.isUser(id)) {
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self.log('[Client:' + id + '] User ' + u.name + ' disconnected');
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self.deleteUser(u.name);
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}
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},
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/*
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* User handling utils
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*/
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//---
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sendMsgToSocket: function(socket, msg, data) {
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if (data !== undefined) {
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socket.emit(msg);
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} else {
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socket.emit(msg, data);
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}
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},
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//---
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isNewUser: function(name) {
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var self = this;
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var isNew = true;
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self.log('Server: Checking if player name is already used');
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for (u in self.users) {
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if (self.users[u].name == name) isNew = false;
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}
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return isNew;
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},
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//
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isUser: function(id) {
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var self = this;
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var isOn = false;
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for (u in self.users) {
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if (self.users[u].socket.id == id) isOn = true;
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}
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return isOn;
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},
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//---
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getUserByName: function(name) {
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var self = this;
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for (u in self.users) {
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if (self.users[u].name == name) return self.users[u];
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}
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return undefined;
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},
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//---
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getUserBySocketId: function(id) {
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var self = this;
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for (u in self.users) {
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if (self.users[u].socket.id == id) return self.users[u];
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}
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return undefined;
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},
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//
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resetClientUI: function(socket) {
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var self = this;
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self.sendMsgToSocket(socket, 'regNameTaken');
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},
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//
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createUser: function(name, socket) {
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var self = this;
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self.log('Server: New player registered, name=' + name + ' socketId= '+ socket.id);
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self.users.push(new User(name, socket));
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self.log('Server: number of players: n= ' + self.users.length);
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self.log('Server: player registered, send user ' + name + ' to menu page.');
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// send user auth
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self.sendMsgToSocket(socket, 'regDone');
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},
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removeDuplicateUser: function(name) {
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var self = this;
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self.log('Server: player already registered, removing duplicate.');
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},
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//
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deleteUser: function(name) {
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var self = this;
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for (u in self.users) {
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if (self.users[u].name == name) {
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self.users[u].sendMsg('removedUser');
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self.users.splice(u,1);
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self.log('Server - Removed user ' + name);
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self.log('Server - Number of players: n= ' + self.users.length);
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}
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}
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},
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};
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/**
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*
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* nodePong User Object
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*
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*/
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var User = function(name) {
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var User = function(name, socket) {
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//
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this.name = (name !== undefined) ? name : '';
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this.socket = (socket !== undefined) ? socket : '';
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//
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this.status = '';
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};
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//
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User.prototype.constructor = User;
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//
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User.prototype.sendMsg = function(msg, data) {
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var self = this;
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self.socket.emit(msg, data);
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};
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@ -4,7 +4,7 @@
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*/
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var Config = {
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VERSION : '0.1.4',
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VERSION : '0.1.5',
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HTTP: {
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host: '127.0.0.1',
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port: 8042
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20
version.md
20
version.md
@ -1,3 +1,23 @@
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### **v0.1.5:**
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--------------------------
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focus: client/server user registration
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--------------------------
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---- added socket messages in npg_server.js and client/lib/socket/socketio_handler.js
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'regRequest' server socket msg
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'regDone' client socket message
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'regNameTaken' client socket message
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----
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Added user handling utilities {
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userRegistration
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clientDisconnect
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}
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---- added User object on server
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check if user already exist and handle issues
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----
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user disconnection handling (server & client)
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### **v0.1.4:**
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--------------------------
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focus: client ui lib
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