nodePong/client/index.html

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<!-- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> -->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
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<title>nodePong, a multiplayer online pong based on nodejs and socket.io</title>
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<link rel="stylesheet" type="text/css" media="all" href="./css/main.css">
<script type="text/javascript" src="http://127.0.0.1:8042/socket.io/socket.io.js"></script>
<script type="text/javascript" src="./src/jquery-2.1.3.min.js"></script>
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<script type="text/javascript" src="./js/npg_client.js"></script>
<script type="text/javascript" src="./js/socket/socketio_handler.js"></script>
<script type="text/javascript" src="./js/keyboard/event_handler.js"></script>
<script type="text/javascript" src="./js/core/page_base.js"></script>
<script type="text/javascript" src="./js/pages/login_page.js"></script>
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</head>
<body>
<div id="main">
<canvas id="pong" width="800" height="500">
</canvas>
</div>
</body>
</html>
<script type="text/javascript">
$(document).ready(function() {
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NPGClient.evtHandler.init();
NPGClient.SocketIO.startConnectLoop();
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if (NPGClient.SocketIO.isConnected) NPGClient.SocketIO.socket.emit('data','yo');
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});
</script>