2016-02-14 00:49:19 +11:00
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/**
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* @file npg_server.js
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* @author frtk
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*/
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/**
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*
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* nodePong Server Object
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*
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*/
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var NPGServer = {
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/*
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* Data
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*/
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// app
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version: '',
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host: '',
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port: 0,
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// Users and Games
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users: [],
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games: [],
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/*
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*
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*/
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//--- init()
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init: function(o) {
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var self = this;
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self.version = o.VERSION || '';
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self.host = o.HTTP.host || '';
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self.port = o.HTTP.port || 8042;
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2016-02-17 11:01:18 +11:00
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//
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self.users = [];
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//
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2016-02-14 00:49:19 +11:00
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self.log('$ ##### nodePong - v'+self.version);
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},
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//--- setVersion(s)
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setVersion: function(s) {
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this.version = s;
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},
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/*
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2016-02-17 11:01:18 +11:00
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* Server logs
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2016-02-14 00:49:19 +11:00
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*/
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//---
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log: function(msg) {
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var self = this;
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2016-02-17 11:01:18 +11:00
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return console.log(self.newDateToString() + '$ ' + msg);
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2016-02-14 00:49:19 +11:00
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},
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//--- dateToString
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dateToString: function(date) {
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var self = this;
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return '[' + self.addZero(date.getHours(), 'h') + ':'
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+ self.addZero(date.getMinutes(), 'm') + ':'
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+ self.addZero(date.getSeconds(), 's') + ':'
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+ self.addZero(date.getMilliseconds(), 'ms') + ']';
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},
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//--- addZero
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addZero: function(value, type) {
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switch(type) {
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case 'h':
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case 'm':
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case 's':
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if (value < 10) value = '0' + value;
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break;
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case 'ms':
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if (value < 10) value = '00' + value;
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else if (value >= 10 && value < 100) value = '0' + value;
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break;
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default:
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break;
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};
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return value;
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},
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//--- return new date string
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newDateToString: function() {
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var self = this;
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return self.dateToString(new Date());
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},
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/*
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* Socket.io handling
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*/
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//---
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socketHandling: function(io) {
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var self = this;
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io.sockets.on('connection', function (socket) {
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// 'disconnect'
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2016-02-17 11:01:18 +11:00
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socket.on('disconnect', function () {
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self.clientDisconnect(socket.id);
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});
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// 'registration'
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socket.on('regRequest', function (data) {
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self.userRegistration(data, socket);
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2016-02-14 00:49:19 +11:00
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});
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2016-02-17 11:01:18 +11:00
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2016-02-14 00:49:19 +11:00
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//
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});
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},
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2016-02-17 11:01:18 +11:00
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/*
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* Socket handling utils
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*/
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//
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userRegistration : function(data, socket) {
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var self = this;
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self.log('[Client:' + socket.id + '] New user registration attempt: name=' + data);
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if (!self.isNewUser(data)) {
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self.resetClientUI(socket);
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self.log('Server: User name already taken - reseting client UI');
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} else {
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self.createUser(data, socket);
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}
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/*
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self.updateClientsServerInfo(); // update all clients info
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io.sockets.sockets[socketId].emit('playerCreated'); // send socket msg
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},
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*/
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},
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//
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clientDisconnect : function(id) {
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var self = this;
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var u = self.getUserBySocketId(id);
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if (self.isUser(id)) {
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self.log('[Client:' + id + '] User ' + u.name + ' disconnected');
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self.deleteUser(u.name);
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}
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},
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/*
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* User handling utils
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*/
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//---
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sendMsgToSocket: function(socket, msg, data) {
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if (data !== undefined) {
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socket.emit(msg);
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} else {
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socket.emit(msg, data);
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}
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},
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//---
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isNewUser: function(name) {
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var self = this;
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var isNew = true;
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self.log('Server: Checking if player name is already used');
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for (u in self.users) {
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if (self.users[u].name == name) isNew = false;
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}
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return isNew;
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},
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//
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isUser: function(id) {
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var self = this;
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var isOn = false;
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for (u in self.users) {
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if (self.users[u].socket.id == id) isOn = true;
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}
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return isOn;
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},
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//---
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getUserByName: function(name) {
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var self = this;
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for (u in self.users) {
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if (self.users[u].name == name) return self.users[u];
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}
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return undefined;
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},
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//---
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getUserBySocketId: function(id) {
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var self = this;
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for (u in self.users) {
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if (self.users[u].socket.id == id) return self.users[u];
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}
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return undefined;
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},
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//
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resetClientUI: function(socket) {
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var self = this;
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self.sendMsgToSocket(socket, 'regNameTaken');
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},
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//
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createUser: function(name, socket) {
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var self = this;
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self.log('Server: New player registered, name=' + name + ' socketId= '+ socket.id);
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self.users.push(new User(name, socket));
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self.log('Server: number of players: n= ' + self.users.length);
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self.log('Server: player registered, send user ' + name + ' to menu page.');
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// send user auth
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self.sendMsgToSocket(socket, 'regDone');
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},
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removeDuplicateUser: function(name) {
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var self = this;
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self.log('Server: player already registered, removing duplicate.');
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},
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//
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deleteUser: function(name) {
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var self = this;
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for (u in self.users) {
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if (self.users[u].name == name) {
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self.users[u].sendMsg('removedUser');
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self.users.splice(u,1);
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self.log('Server - Removed user ' + name);
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self.log('Server - Number of players: n= ' + self.users.length);
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}
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}
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},
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2016-02-14 00:49:19 +11:00
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};
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2016-02-17 11:01:18 +11:00
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2016-02-14 00:49:19 +11:00
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/**
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*
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* nodePong User Object
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*
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*/
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2016-02-17 11:01:18 +11:00
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var User = function(name, socket) {
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//
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this.name = (name !== undefined) ? name : '';
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this.socket = (socket !== undefined) ? socket : '';
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//
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this.status = '';
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2016-02-14 00:49:19 +11:00
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};
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2016-02-17 11:01:18 +11:00
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//
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User.prototype.constructor = User;
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//
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User.prototype.sendMsg = function(msg, data) {
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var self = this;
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self.socket.emit(msg, data);
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};
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2016-02-14 00:49:19 +11:00
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/**
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*
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* nodePong Game Object
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*
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*/
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var Game = function() {
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};
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/**
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*
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* EXPORT
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*
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*/
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if (typeof exports !== "undefined") {
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exports.NPGServer = NPGServer;
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exports.User = User;
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exports.Game = Game;
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}
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