diff --git a/glisseur_10.c b/glisseur_10.c index 082ae62..51a0425 100644 --- a/glisseur_10.c +++ b/glisseur_10.c @@ -1,7 +1,7 @@ #include #include #include "SDL.h" - +#include /* DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE @@ -33,7 +33,8 @@ /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// - +#define WIDTH 640 +#define HEIGHT 480 Uint32 getpixel(SDL_Surface *surface,int x,int y) @@ -111,7 +112,8 @@ int main(int argc, char * argv[]) } #define SDL_VIDEO_FLAGS (SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_ANYFORMAT) - screen = SDL_SetVideoMode(640, 480, 24, SDL_VIDEO_FLAGS); + //screen = SDL_SetVideoMode(640, 480, 24, SDL_VIDEO_FLAGS); + screen = SDL_SetVideoMode(WIDTH, HEIGHT, 24, SDL_VIDEO_FLAGS); // screen = SDL_SetVideoMode(270, 16, 24, SDL_VIDEO_FLAGS); printf("Mode video: %dx%dx%d\n", screen->w, screen->h, @@ -119,8 +121,10 @@ int main(int argc, char * argv[]) //SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0xff, 0xff, 0xff)); SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 254, 254, 254)); - i=320; - j=240; + //i=320; + //j=240; + i = floor(WIDTH / 2); + j = floor(HEIGHT / 2); direction=1; //for (j = 0; j < screen->h; j++) { //for (i = 0; i < screen->w; i++) { @@ -280,29 +284,72 @@ while (0!=1) { } putPixel(screen, i, j, SDL_MapRGB(screen->format, nr, ng, nb)); //putPixel(screen, i, j, SDL_MapRGB(screen->format, 0xfe, 0, 0)); - + + // BORDER BOUNCE // switch(direction){ case 0: j=j-1; if (j<0) - j=479; + //j=479; + j = 0; break; case 1: i=i+1; - if (i>639) + //if (i>639) + if ( i > ( WIDTH - 1 ) ) + //i=0; + i = WIDTH -1; + break; + case 2: + j=j+1; + //if (j>479) + if ( j > ( HEIGHT - 1 ) ) + //j=0; + j = HEIGHT -1; + break; + case 3: + i=i-1; + if (i<0) + //i=639; + //i = WIDTH - 1; + i = 0; + break; + direction = ( direction + 2 ) % 4; + } + // END - BORDER BOUNCE // + + + // BORDER PASS THROUGH // + /* + switch(direction){ + case 0: + j=j-1; + if (j<0) + //j=479; + j = HEIGHT - 1; + break; + case 1: + i=i+1; + //if (i>639) + if ( i > ( WIDTH - 1 ) ) i=0; break; case 2: j=j+1; - if (j>479) + //if (j>479) + if ( j > ( HEIGHT - 1 ) ) j=0; break; case 3: i=i-1; if (i<0) - i=639; + //i=639; + i = WIDTH - 1; break; - } + } + */ + // END - BORDER PASS THROUGH // + //SDL_UnlockSurface(screen); SDL_Flip(screen); }