forked from tTh/FloatImg
		
	bla
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				@ -11,7 +11,10 @@
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#include  "crapulator.h"
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/* -------------------------------------------------------------- */
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/*
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 *	This is the main filter engine
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 *	used both for input and output
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 */
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int crapulator(FloatImg *image, int idFx, float fval)
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{
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int			retval, foo;
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@ -25,10 +28,12 @@ fprintf(stderr, ">>> %s ( %p %d %f )\n", __func__,
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				image, idFx, fval);
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#endif
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retval = 0;
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if (666==count) {
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	flag_debug = 1;
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	fprintf(stderr, "DEBUG PT 1 in %s:%d\n", __func__, __LINE__);
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	fimg_save_as_png(image, "source.png", 0);
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	fimg_save_as_png(image, "crap_before.png", 0);
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	}
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switch (idFx) {
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@ -100,7 +105,7 @@ switch (idFx) {
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if (flag_debug) {
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	fprintf(stderr, "DEBUG PT 2 in %s:%d\n", __func__, __LINE__);
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	fimg_save_as_png(image, "after.png", 0);
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	fimg_save_as_png(image, "crap_after.png", 0);
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	}
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count++;	flag_debug = 0;
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@ -2,5 +2,13 @@
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 *		crapulator.h
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 */
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/*
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 *	some constants for effect numbers		*/
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/*
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 *	the main function				*/
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int crapulator(FloatImg *image, int id_effect, float fparam);
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@ -84,7 +84,7 @@ fprintf(stderr, ">>> %s ( '%s' -> '%s'  %d )\n", __func__,
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			pattern, outdir, szfifo);
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#endif
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fprintf(stderr, "\tstep is %d\n", step);
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// fprintf(stderr, "\tstep is %d\n", step);
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(void)fimg_timer_set(0);
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