forked from tTh/FloatImg
fine tuning the 3d contrib
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a8d1e18650
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4c38ff032a
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@ -2,29 +2,30 @@
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src="/dev/shm/foo.fimg"
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dst="hf.tga"
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TMPDIR=${HOME}/TMP
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POVOPT="-w512 -h342 +q9 -a "
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rm /tmp/hf???.png
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rm $TMPDIR/hf???.png
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for idx in $(seq 0 24)
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for idx in $(seq 0 60)
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do
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echo "========================== " $idx
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grabvidseq -v \
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-d /dev/video0 -s 640x480 \
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-n 20 -p 0 \
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-n 60 -p 1.0 \
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-o ${src}
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./fimg2povhf $src $dst
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out=$(printf "/tmp/hf%03d.png" $idx)
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out=$(printf "%s/hf%03d.png" $TMPDIR $idx)
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echo "raytracing " ${POVOPT} $out
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povray -iscene.pov ${POVOPT} -o${out} 2> pov.stderr
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# tail -15 pov.stderr
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done
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convert -delay 10 -colors 240 /tmp/hf???.png foo.gif
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convert -delay 10 -colors 240 $TMPDIR/hf???.png foo.gif
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@ -13,14 +13,14 @@ global_settings {
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height_field {
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tga "hf.tga"
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smooth
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pigment { color Orange*0.5 }
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pigment { color Orange*0.7 }
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translate <-0.5, 0, -0.5>
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scale 2
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translate y*0.01
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// scale 2
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translate y*0.002
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}
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camera {
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location <-0.86, 3, -6.20>
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location <-0.86, 4, -6.20>
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look_at <0, 0, 0>
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angle 14
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}
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@ -37,4 +37,5 @@ plane {
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}
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light_source { <-9, 2, -3> color White }
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light_source { <-9, 2, 3> color White }
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