FloatImg4PythonBinding/Fonderie/glitches.c

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/*
* glitches.c
*/
#include <stdio.h>
#include <stdlib.h>
#include "../floatimg.h"
extern int verbosity;
/* -------------------------------------------------------------- */
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int kill_a_random_line(FloatImg *pvictime, float fval, int bits)
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{
int line, xpos, offset;
#if DEBUG_LEVEL
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fprintf(stderr, ">>> %s ( %p %d )\n", __func__, pvictime, bits);
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#endif
line = rand() % pvictime->height;
if (verbosity > 1) {
fprintf(stderr, "%s: try to kill line %d\n", __func__, line);
}
offset = pvictime->width * line;
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for (xpos=0; xpos<pvictime->width; xpos++) {
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if (bits & 1) pvictime->R[offset+xpos] = fval;
else pvictime->R[offset+xpos] = 0.0;
if (bits & 2) pvictime->G[offset+xpos] = fval;
else pvictime->G[offset+xpos] = 0.0;
if (bits & 4) pvictime->B[offset+xpos] = fval;
else pvictime->B[offset+xpos] = 0.0;
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}
return 0;
}
/* -------------------------------------------------------------- */
int kill_a_few_lines(FloatImg *who, float fval, int number)
{
int idx, foo;
/* Frag the pixels */
for (idx=0; idx<number; idx++) {
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foo = kill_a_random_line(who, fval, rand() & 0x0f);
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if (foo) abort();
}
return foo;
}
/* -------------------------------------------------------------- */
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int un_petit_flou_8x8(FloatImg *picture, int xpos, int ypos)
{
float sr, sg, sb;
int x, y, off;
/*
* please add boundary check ?
*/
sr = sg = sb = 0.0;
for (y=0; y<8; y++) {
off = xpos + (picture->width * (y+ypos));
for (x=0; x<8; x++) {
sr += picture->R[off];
sg += picture->G[off];
sb += picture->B[off];
off++;
}
}
sr /= 64.0; sg /= 64.0; sb /= 64.0;
for (y=0; y<8; y++) {
off = xpos + (picture->width * (y+ypos));
for (x=0; x<8; x++) {
picture->R[off] = sr;
picture->G[off] = sg;
picture->B[off] = sb;
off++;
}
}
return 0;
}
/* -------------------------------------------------------------- */
int un_moyen_flou_8x8(FloatImg *picture, int xpos, int ypos)
{
int i, j, x, y;
for (i=y=0; i<8; i++, y+=8) {
for (j=x=0; j<8; j++, x+=8 ) {
un_petit_flou_8x8(picture, x+xpos, y+ypos);
}
}
return -1;
}
/* -------------------------------------------------------------- */
int poke_a_random_pixel(FloatImg *picz, float fval, int kaboo)
{
return -1;
}
/* -------------------------------------------------------------- */
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